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- #ifndef LUAGAME_H_
- #define LUAGAME_H_
- #include "gameplay.h"
- using namespace gameplay;
- /**
- * Main game class.
- *
- * This game has all the implementation code done in lua.
- */
- class LuaGame: public Game
- {
- public:
- /**
- * Constructor.
- */
- LuaGame();
- protected:
- /**
- * @see Game::initialize
- */
- void initialize();
- /**
- * @see Game::finalize
- */
- void finalize();
- /**
- * @see Game::update
- */
- void update(float elapsedTime);
- /**
- * @see Game::render
- */
- void render(float elapsedTime);
- };
- #endif
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