| .. |
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Animation.cpp
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6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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14 years ago |
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Animation.h
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6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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14 years ago |
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AnimationClip.cpp
|
52110fb0a5
Fixes glitch/jump in Animation playback when flipping between positive and negative speeds on the AnimationClip
|
14 years ago |
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AnimationClip.h
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19806f97a5
Fixes bug found by Steve where an AnimationClip was being added multiple times to the list of running clips in the Animator
|
14 years ago |
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AnimationController.cpp
|
3ca886ffad
Merge pull request #131 from blackberry-gaming/next-kcunney
|
14 years ago |
|
AnimationController.h
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651381eb67
Fixes bug in animation blending of independent values.
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14 years ago |
|
AnimationTarget.cpp
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3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
|
AnimationTarget.h
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1dd0a7b5d3
Renames some methods/member variables to better reflect use.
|
14 years ago |
|
AnimationValue.cpp
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651381eb67
Fixes bug in animation blending of independent values.
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14 years ago |
|
AnimationValue.h
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651381eb67
Fixes bug in animation blending of independent values.
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14 years ago |
|
AudioBuffer.cpp
|
7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
|
14 years ago |
|
AudioBuffer.h
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7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
|
14 years ago |
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AudioController.cpp
|
6b7bbc0140
Fix for AudioController on iOS
|
14 years ago |
|
AudioController.h
|
7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
|
14 years ago |
|
AudioListener.cpp
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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14 years ago |
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AudioListener.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 years ago |
|
AudioSource.cpp
|
21c2f28786
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
|
14 years ago |
|
AudioSource.h
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7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
|
14 years ago |
|
Base.h
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aafa932d20
Added methods to Platform to support returning the native display resolution
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14 years ago |
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BoundingBox.cpp
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6f3b816078
Fixed BoundingBox::intersects(BoundingBox)
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14 years ago |
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BoundingBox.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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BoundingBox.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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BoundingSphere.cpp
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b8042c2eaf
Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0.
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14 years ago |
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BoundingSphere.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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BoundingSphere.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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Camera.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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Camera.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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14 years ago |
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Curve.cpp
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3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
|
Curve.h
|
3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
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Curve.inl
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3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
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DebugNew.cpp
|
7c7fd37992
Fixed compile errors in DebugMem configuration.
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14 years ago |
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DebugNew.h
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2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
|
14 years ago |
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DepthStencilTarget.cpp
|
9f1fa900cf
Modifying some comments to be more Doxygen-friendly.
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14 years ago |
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DepthStencilTarget.h
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4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
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14 years ago |
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Effect.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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Effect.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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FileSystem.cpp
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12e7c20453
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
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14 years ago |
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FileSystem.h
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47b2567d92
Added FileSystem::listFiles().
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14 years ago |
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Font.cpp
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714743af08
Adding the modified files to support gameplay on android platform.
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14 years ago |
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Font.h
|
1d0f285d01
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake
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14 years ago |
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FrameBuffer.cpp
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
|
14 years ago |
|
FrameBuffer.h
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
|
14 years ago |
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Frustum.cpp
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d095cefffc
Fixed syntax and compile errors on Mac.
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14 years ago |
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Frustum.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
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Game.cpp
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aafa932d20
Added methods to Platform to support returning the native display resolution
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14 years ago |
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Game.h
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
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Game.inl
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3bede83e8e
Adding keyboard (show / hide) support.
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14 years ago |
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Image.cpp
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3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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14 years ago |
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Image.h
|
46361f7892
Refactors Image::Format enumeration for cleaner separation from the Texture class.
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14 years ago |
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Image.inl
|
4004be749c
Refactors Image into its own separate class (from Texture::Image).
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14 years ago |
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Joint.cpp
|
acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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Joint.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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14 years ago |
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Keyboard.h
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b882214017
Fixed multi-touch for Android.
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14 years ago |
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Light.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 years ago |
|
Light.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Material.cpp
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 years ago |
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Material.h
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 years ago |
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MaterialParameter.cpp
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3d78ad1c1b
Fixes bug in animation blending.
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14 years ago |
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MaterialParameter.h
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74a513d05c
Fixes build error in Momentics. Removes additional qualifier MaterialParameter.
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14 years ago |
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Matrix.cpp
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25a7be8589
Updated physics debug drawing to use the new MeshBatch class.
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14 years ago |
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Matrix.h
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7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 years ago |
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Matrix.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Mesh.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
Mesh.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
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MeshBatch.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
MeshBatch.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
MeshBatch.inl
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
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MeshPart.cpp
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
|
14 years ago |
|
MeshPart.h
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
|
14 years ago |
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MeshSkin.cpp
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 years ago |
|
MeshSkin.h
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
14 years ago |
|
Model.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
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Model.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
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Mouse.h
|
d2bbb5e22c
Removed mouseWheelEvent and combined it with mouseEvent instead.
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14 years ago |
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Node.cpp
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7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 years ago |
|
Node.h
|
f58f8d2c9d
Refactor physics debug drawing to use Effect.
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14 years ago |
|
Package.cpp
|
9b04cf0517
Fixes issues that prevents the app from working on a 64-bit system
|
14 years ago |
|
Package.h
|
9b04cf0517
Fixes issues that prevents the app from working on a 64-bit system
|
14 years ago |
|
ParticleEmitter.cpp
|
a1af25b43f
Fixes a nasty bug in ParticleEmitter that broke animated sprite effects.
|
14 years ago |
|
ParticleEmitter.h
|
9845369872
Minor refactoring to Physics API
|
14 years ago |
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Pass.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
Pass.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
PhysicsConstraint.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsController.cpp
|
d43c3f26f4
Adds capsule collision shape support.
|
14 years ago |
|
PhysicsController.h
|
d43c3f26f4
Adds capsule collision shape support.
|
14 years ago |
|
PhysicsFixedConstraint.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsFixedConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsFixedConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsGenericConstraint.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsGenericConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsGenericConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsHingeConstraint.cpp
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 years ago |
|
PhysicsHingeConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsMotionState.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsMotionState.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsRigidBody.cpp
|
d43c3f26f4
Adds capsule collision shape support.
|
14 years ago |
|
PhysicsRigidBody.h
|
7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
|
14 years ago |
|
PhysicsRigidBody.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsSocketConstraint.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsSocketConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsSpringConstraint.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsSpringConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
PhysicsSpringConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Plane.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
14 years ago |
|
Plane.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Plane.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Platform.h
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
PlatformAndroid.cpp
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
PlatformMacOS.mm
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
PlatformQNX.cpp
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
PlatformWin32.cpp
|
6561f7d058
Modified Win32 window to be centered in screen.
|
14 years ago |
|
PlatformiOS.mm
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
Properties.cpp
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 years ago |
|
Properties.h
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 years ago |
|
Quaternion.cpp
|
1dd0a7b5d3
Renames some methods/member variables to better reflect use.
|
14 years ago |
|
Quaternion.h
|
1dd0a7b5d3
Renames some methods/member variables to better reflect use.
|
14 years ago |
|
Quaternion.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Ray.cpp
|
0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
|
14 years ago |
|
Ray.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Ray.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Rectangle.cpp
|
0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
|
14 years ago |
|
Rectangle.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Ref.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Ref.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
RenderState.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
RenderState.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
RenderTarget.cpp
|
3773044426
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
|
14 years ago |
|
RenderTarget.h
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
|
14 years ago |
|
Scene.cpp
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 years ago |
|
Scene.h
|
b8042c2eaf
Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0.
|
14 years ago |
|
SceneLoader.cpp
|
2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
|
14 years ago |
|
SceneLoader.h
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
14 years ago |
|
SpriteBatch.cpp
|
116f0953d8
Generated GamePlay 1.2.0 API.
|
14 years ago |
|
SpriteBatch.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
Technique.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Technique.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Texture.cpp
|
714743af08
Adding the modified files to support gameplay on android platform.
|
14 years ago |
|
Texture.h
|
3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
|
14 years ago |
|
Touch.h
|
6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
|
14 years ago |
|
Transform.cpp
|
3d78ad1c1b
Fixes bug in animation blending.
|
14 years ago |
|
Transform.h
|
3d78ad1c1b
Fixes bug in animation blending.
|
14 years ago |
|
Vector2.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
14 years ago |
|
Vector2.h
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
14 years ago |
|
Vector2.inl
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
14 years ago |
|
Vector3.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
14 years ago |
|
Vector3.h
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
14 years ago |
|
Vector3.inl
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
14 years ago |
|
Vector4.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
14 years ago |
|
Vector4.h
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
14 years ago |
|
Vector4.inl
|
33e1d473ae
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
14 years ago |
|
VertexAttributeBinding.cpp
|
714743af08
Adding the modified files to support gameplay on android platform.
|
14 years ago |
|
VertexAttributeBinding.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
VertexFormat.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
VertexFormat.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
14 years ago |
|
Viewport.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
Viewport.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
14 years ago |
|
gameplay-main-android.cpp
|
203f0d6ad2
Minor change of comments on gameplay-main-android.cpp file.
|
14 years ago |
|
gameplay-main-ios.mm
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
gameplay-main-macos.mm
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
gameplay-main-qnx.cpp
|
6561f7d058
Modified Win32 window to be centered in screen.
|
14 years ago |
|
gameplay-main-win32.cpp
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
14 years ago |
|
gameplay.dox
|
7e4bbf33fd
Updated doxygen apis and dox files.
|
14 years ago |
|
gameplay.h
|
12e7c20453
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
|
14 years ago |