#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Darryl Gough 19dc9e579f Fixed bug in FileSystem for windows where gameplay-tests couldn't find the shader files. 13 lat temu
build 3e35ee0312 Update build/README.md 13 lat temu
gameplay 19dc9e579f Fixed bug in FileSystem for windows where gameplay-tests couldn't find the shader files. 13 lat temu
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 lat temu
gameplay-encoder 959f6ba6b4 Undo Xcode project changes for FBX SDK, so that the only net change is to add the Heightmap.cpp and .h files needed to fix the build errors. 13 lat temu
gameplay-luagen 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 lat temu
gameplay-template 7e3cebc40e Added lua generated files for Gesture support. 13 lat temu
gameplay.xcworkspace 4327f0a8d5 Added sample05-lua scripting sample 13 lat temu
.gitignore 2f26a0a7a3 Additional changes for linux support 13 lat temu
.kateconfig b87a0a9060 try to add some extra error handling -- try to create a compatible kate config for editting 13 lat temu
CHANGES.md 37fcc6d57c Updated QNX lua libraries to release versions. 13 lat temu
CMakeLists.txt cef5fb89ef Fixed problem on archlinux when linking and undefined reference to clock_gettime on ArchLinux, CMake Caused an error when CMAKE_BUILD_TYPE is empty 13 lat temu
README.md 18f389c0e1 Update README.md 13 lat temu
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 lat temu
gameplay-newproject.bat 88f76ecac9 Fixes new project to use title in game.config in windows. 13 lat temu
gameplay-newproject.sh 5b766f6225 Reverted back to working version that is tested working on MacOSX. 13 lat temu
gameplay.doxyfile 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 lat temu
gameplay.sln 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 lat temu

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • Linux support
  • Vehicle physics
  • Shadows
  • AI pathfinding

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.