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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_ScriptTarget.h"
- #include "Base.h"
- #include "ScriptController.h"
- #include "ScriptTarget.h"
- namespace gameplay
- {
- void luaRegister_ScriptTarget()
- {
- const luaL_Reg lua_members[] =
- {
- {"addScriptCallback", lua_ScriptTarget_addScriptCallback},
- {"removeScriptCallback", lua_ScriptTarget_removeScriptCallback},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("ScriptTarget", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static ScriptTarget* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "ScriptTarget");
- luaL_argcheck(state, userdata != NULL, 1, "'ScriptTarget' expected.");
- return (ScriptTarget*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_ScriptTarget_addScriptCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- std::string param1 = ScriptUtil::getString(2, true);
- // Get parameter 2 off the stack.
- std::string param2 = ScriptUtil::getString(3, true);
- ScriptTarget* instance = getInstance(state);
- instance->addScriptCallback(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_ScriptTarget_addScriptCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_ScriptTarget_removeScriptCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- std::string param1 = ScriptUtil::getString(2, true);
- // Get parameter 2 off the stack.
- std::string param2 = ScriptUtil::getString(3, true);
- ScriptTarget* instance = getInstance(state);
- instance->removeScriptCallback(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_ScriptTarget_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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