Material.cpp 671 B

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  1. #include "Base.h"
  2. #include "Material.h"
  3. namespace gameplay
  4. {
  5. Material::Material(void) :
  6. _effect(NULL)
  7. {
  8. }
  9. Material::~Material(void)
  10. {
  11. }
  12. unsigned int Material::getTypeId(void) const
  13. {
  14. return MATERIAL_ID;
  15. }
  16. const char* Material::getElementName(void) const
  17. {
  18. return "Material";
  19. }
  20. void Material::writeBinary(FILE* file)
  21. {
  22. Object::writeBinary(file);
  23. //write(_parameters, file);
  24. //write(_effect, file);
  25. }
  26. void Material::writeText(FILE* file)
  27. {
  28. fprintElementStart(file);
  29. //fprintfElement(file, "parameters", _parameters);
  30. //fprintfElement(file, "effect", _effect);
  31. fprintElementEnd(file);
  32. }
  33. }