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- #include "Base.h"
- #include "Material.h"
- namespace gameplay
- {
- Material::Material(void) :
- _effect(NULL)
- {
- }
- Material::~Material(void)
- {
- }
- unsigned int Material::getTypeId(void) const
- {
- return MATERIAL_ID;
- }
- const char* Material::getElementName(void) const
- {
- return "Material";
- }
- void Material::writeBinary(FILE* file)
- {
- Object::writeBinary(file);
- //write(_parameters, file);
- //write(_effect, file);
- }
- void Material::writeText(FILE* file)
- {
- fprintElementStart(file);
- //fprintfElement(file, "parameters", _parameters);
- //fprintfElement(file, "effect", _effect);
- fprintElementEnd(file);
- }
- }
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