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- #ifndef LUA_FILESYSTEM_H_
- #define LUA_FILESYSTEM_H_
- namespace gameplay
- {
- // Lua bindings for FileSystem.
- int lua_FileSystem__gc(lua_State* state);
- int lua_FileSystem_static_fileExists(lua_State* state);
- int lua_FileSystem_static_getResourcePath(lua_State* state);
- int lua_FileSystem_static_loadResourceAliases(lua_State* state);
- int lua_FileSystem_static_readAll(lua_State* state);
- int lua_FileSystem_static_resolvePath(lua_State* state);
- int lua_FileSystem_static_setResourcePath(lua_State* state);
- void luaRegister_FileSystem();
- }
- #endif
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