lua_FileSystem.h 565 B

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  1. #ifndef LUA_FILESYSTEM_H_
  2. #define LUA_FILESYSTEM_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for FileSystem.
  6. int lua_FileSystem__gc(lua_State* state);
  7. int lua_FileSystem_static_fileExists(lua_State* state);
  8. int lua_FileSystem_static_getResourcePath(lua_State* state);
  9. int lua_FileSystem_static_loadResourceAliases(lua_State* state);
  10. int lua_FileSystem_static_readAll(lua_State* state);
  11. int lua_FileSystem_static_resolvePath(lua_State* state);
  12. int lua_FileSystem_static_setResourcePath(lua_State* state);
  13. void luaRegister_FileSystem();
  14. }
  15. #endif