PhysicsFixedConstraint.cpp 598 B

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  1. #include "PhysicsFixedConstraint.h"
  2. namespace gameplay
  3. {
  4. PhysicsFixedConstraint::PhysicsFixedConstraint(PhysicsRigidBody* a, PhysicsRigidBody* b)
  5. : PhysicsGenericConstraint(a, b)
  6. {
  7. PhysicsGenericConstraint::setAngularLowerLimit(Vector3(0.0f, 0.0f, 0.0f));
  8. PhysicsGenericConstraint::setAngularUpperLimit(Vector3(0.0f, 0.0f, 0.0f));
  9. PhysicsGenericConstraint::setLinearLowerLimit(Vector3(0.0f, 0.0f, 0.0f));
  10. PhysicsGenericConstraint::setLinearUpperLimit(Vector3(0.0f, 0.0f, 0.0f));
  11. }
  12. PhysicsFixedConstraint::~PhysicsFixedConstraint()
  13. {
  14. // Not used.
  15. }
  16. }