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- #include "PhysicsFixedConstraint.h"
- namespace gameplay
- {
- PhysicsFixedConstraint::PhysicsFixedConstraint(PhysicsRigidBody* a, PhysicsRigidBody* b)
- : PhysicsGenericConstraint(a, b)
- {
- PhysicsGenericConstraint::setAngularLowerLimit(Vector3(0.0f, 0.0f, 0.0f));
- PhysicsGenericConstraint::setAngularUpperLimit(Vector3(0.0f, 0.0f, 0.0f));
- PhysicsGenericConstraint::setLinearLowerLimit(Vector3(0.0f, 0.0f, 0.0f));
- PhysicsGenericConstraint::setLinearUpperLimit(Vector3(0.0f, 0.0f, 0.0f));
- }
- PhysicsFixedConstraint::~PhysicsFixedConstraint()
- {
- // Not used.
- }
- }
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