Chris Culy 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. vor 14 Jahren
..
Animation.cpp 25db6811ce Add the ability to pause an AnimationClip. vor 14 Jahren
Animation.h 25db6811ce Add the ability to pause an AnimationClip. vor 14 Jahren
AnimationClip.cpp 25db6811ce Add the ability to pause an AnimationClip. vor 14 Jahren
AnimationClip.h 25db6811ce Add the ability to pause an AnimationClip. vor 14 Jahren
AnimationController.cpp 5f5eea693f Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations(). vor 14 Jahren
AnimationController.h 1368de5bd8 Expose void destroyAnimation(Animation*) and void destroyAllAnimations() as public on AnimationController. vor 14 Jahren
AnimationTarget.cpp 5f5eea693f Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations(). vor 14 Jahren
AnimationTarget.h 5f5eea693f Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations(). vor 14 Jahren
AnimationValue.cpp 651381eb67 Fixes bug in animation blending of independent values. vor 14 Jahren
AnimationValue.h 651381eb67 Fixes bug in animation blending of independent values. vor 14 Jahren
AudioBuffer.cpp a79f54c050 Fixing a bug with some of the .wav files not loading. All wave files are not guaranteed to have 16 bytes in the fmt section. There can be optional information in there. See http://www-mmsp.ece.mcgill.ca/documents/audioformats/wave/wave.html for example. Modified the code so that it accounts for those optional sections. vor 14 Jahren
AudioBuffer.h 7e796d6fd1 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. vor 14 Jahren
AudioController.cpp 6b7bbc0140 Fix for AudioController on iOS vor 14 Jahren
AudioController.h 7e796d6fd1 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. vor 14 Jahren
AudioListener.cpp c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 14 Jahren
AudioListener.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 14 Jahren
AudioSource.cpp 21c2f28786 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. vor 14 Jahren
AudioSource.h 7e796d6fd1 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. vor 14 Jahren
Base.h 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
BoundingBox.cpp 6f3b816078 Fixed BoundingBox::intersects(BoundingBox) vor 14 Jahren
BoundingBox.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
BoundingSphere.cpp b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. vor 14 Jahren
BoundingSphere.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
Camera.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough vor 14 Jahren
Camera.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 14 Jahren
Curve.cpp 3d78ad1c1b Fixes bug in animation blending. vor 14 Jahren
Curve.h 3d78ad1c1b Fixes bug in animation blending. vor 14 Jahren
Curve.inl 3d78ad1c1b Fixes bug in animation blending. vor 14 Jahren
DebugNew.cpp 779a5f7f07 Changed SAFE_DELETE so that it doesn't check for NULL. It is valid to call "delete 0;" vor 14 Jahren
DebugNew.h 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). vor 14 Jahren
DepthStencilTarget.cpp 9f1fa900cf Modifying some comments to be more Doxygen-friendly. vor 14 Jahren
DepthStencilTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. vor 14 Jahren
Effect.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Effect.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
FileSystem.cpp 12e7c20453 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan vor 14 Jahren
FileSystem.h 47b2567d92 Added FileSystem::listFiles(). vor 14 Jahren
Font.cpp 27f0fcbe9f Removed const_cast from Font and Properties because it wasn't necessary. vor 14 Jahren
Font.h 27f0fcbe9f Removed const_cast from Font and Properties because it wasn't necessary. vor 14 Jahren
FrameBuffer.cpp 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. vor 14 Jahren
FrameBuffer.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. vor 14 Jahren
Frustum.cpp d095cefffc Fixed syntax and compile errors on Mac. vor 14 Jahren
Frustum.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Game.cpp aafa932d20 Added methods to Platform to support returning the native display resolution vor 14 Jahren
Game.h aafa932d20 Added methods to Platform to support returning the native display resolution vor 14 Jahren
Game.inl 3bede83e8e Adding keyboard (show / hide) support. vor 14 Jahren
Image.cpp 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. vor 14 Jahren
Image.h 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. vor 14 Jahren
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). vor 14 Jahren
Joint.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough vor 14 Jahren
Joint.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 14 Jahren
Keyboard.h b882214017 Fixed multi-touch for Android. vor 14 Jahren
Light.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Light.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Material.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
Material.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
MaterialParameter.cpp 3d78ad1c1b Fixes bug in animation blending. vor 14 Jahren
MaterialParameter.h 74a513d05c Fixes build error in Momentics. Removes additional qualifier MaterialParameter. vor 14 Jahren
Matrix.cpp 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). vor 14 Jahren
Matrix.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
Mesh.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
Mesh.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
MeshBatch.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
MeshBatch.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
MeshBatch.inl dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
MeshPart.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. vor 14 Jahren
MeshPart.h 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. vor 14 Jahren
MeshSkin.cpp c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 14 Jahren
MeshSkin.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 14 Jahren
Model.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
Model.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Mouse.h d2bbb5e22c Removed mouseWheelEvent and combined it with mouseEvent instead. vor 14 Jahren
Node.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). vor 14 Jahren
Node.h f58f8d2c9d Refactor physics debug drawing to use Effect. vor 14 Jahren
Package.cpp 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). vor 14 Jahren
Package.h 9b04cf0517 Fixes issues that prevents the app from working on a 64-bit system vor 14 Jahren
ParticleEmitter.cpp 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. vor 14 Jahren
ParticleEmitter.h 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. vor 14 Jahren
Pass.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
Pass.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
PhysicsConstraint.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
PhysicsConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsController.cpp 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. vor 14 Jahren
PhysicsController.h 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. vor 14 Jahren
PhysicsFixedConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsGenericConstraint.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsGenericConstraint.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
PhysicsHingeConstraint.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsMotionState.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
PhysicsMotionState.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsRigidBody.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
PhysicsRigidBody.h 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. vor 14 Jahren
PhysicsRigidBody.inl 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. vor 14 Jahren
PhysicsSocketConstraint.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsSpringConstraint.cpp 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Plane.cpp d095cefffc Fixed syntax and compile errors on Mac. vor 14 Jahren
Plane.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
Platform.h aafa932d20 Added methods to Platform to support returning the native display resolution vor 14 Jahren
PlatformAndroid.cpp aafa932d20 Added methods to Platform to support returning the native display resolution vor 14 Jahren
PlatformMacOS.mm aafa932d20 Added methods to Platform to support returning the native display resolution vor 14 Jahren
PlatformQNX.cpp f88cc9338f Allowing arbitrary orientations at startup no matter if the design is for portrait, landscape or auto orients. vor 14 Jahren
PlatformWin32.cpp 6561f7d058 Modified Win32 window to be centered in screen. vor 14 Jahren
PlatformiOS.mm aafa932d20 Added methods to Platform to support returning the native display resolution vor 14 Jahren
Properties.cpp eb41087fa3 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into properties vor 14 Jahren
Properties.h 7041246ec2 Fixing memory leak that occurred when using inheritance. vor 14 Jahren
Quaternion.cpp 1dd0a7b5d3 Renames some methods/member variables to better reflect use. vor 14 Jahren
Quaternion.h 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
Ray.cpp 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. vor 14 Jahren
Ray.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: vor 14 Jahren
Rectangle.cpp 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. vor 14 Jahren
Rectangle.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Ref.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Ref.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
RenderState.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
RenderState.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
RenderTarget.cpp 3773044426 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. vor 14 Jahren
RenderTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. vor 14 Jahren
Scene.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). vor 14 Jahren
Scene.h b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. vor 14 Jahren
SceneLoader.cpp 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). vor 14 Jahren
SceneLoader.h 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). vor 14 Jahren
SpriteBatch.cpp 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. vor 14 Jahren
SpriteBatch.h 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. vor 14 Jahren
Technique.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Technique.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Texture.cpp 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). vor 14 Jahren
Texture.h 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. vor 14 Jahren
Touch.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. vor 14 Jahren
Transform.cpp 3d78ad1c1b Fixes bug in animation blending. vor 14 Jahren
Transform.h 3d78ad1c1b Fixes bug in animation blending. vor 14 Jahren
Vector2.cpp d095cefffc Fixed syntax and compile errors on Mac. vor 14 Jahren
Vector2.h 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough vor 14 Jahren
Vector2.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough vor 14 Jahren
Vector3.cpp d095cefffc Fixed syntax and compile errors on Mac. vor 14 Jahren
Vector3.h 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
Vector3.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). vor 14 Jahren
Vector4.cpp d095cefffc Fixed syntax and compile errors on Mac. vor 14 Jahren
Vector4.h 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough vor 14 Jahren
Vector4.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough vor 14 Jahren
VertexAttributeBinding.cpp 714743af08 Adding the modified files to support gameplay on android platform. vor 14 Jahren
VertexAttributeBinding.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
VertexFormat.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
VertexFormat.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
Viewport.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
Viewport.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
gameplay-main-android.cpp 203f0d6ad2 Minor change of comments on gameplay-main-android.cpp file. vor 14 Jahren
gameplay-main-ios.mm aafa932d20 Added methods to Platform to support returning the native display resolution vor 14 Jahren
gameplay-main-macos.mm 116f0953d8 Generated GamePlay 1.2.0 API. vor 14 Jahren
gameplay-main-qnx.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. vor 14 Jahren
gameplay-main-win32.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. vor 14 Jahren
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. vor 14 Jahren
gameplay.h 12e7c20453 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan vor 14 Jahren