| .. |
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Animation.cpp
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25db6811ce
Add the ability to pause an AnimationClip.
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vor 14 Jahren |
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Animation.h
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25db6811ce
Add the ability to pause an AnimationClip.
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vor 14 Jahren |
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AnimationClip.cpp
|
25db6811ce
Add the ability to pause an AnimationClip.
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vor 14 Jahren |
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AnimationClip.h
|
25db6811ce
Add the ability to pause an AnimationClip.
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vor 14 Jahren |
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AnimationController.cpp
|
5f5eea693f
Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations().
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vor 14 Jahren |
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AnimationController.h
|
1368de5bd8
Expose void destroyAnimation(Animation*) and void destroyAllAnimations() as public on AnimationController.
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vor 14 Jahren |
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AnimationTarget.cpp
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5f5eea693f
Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations().
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vor 14 Jahren |
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AnimationTarget.h
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5f5eea693f
Fixes memory leak exposed when using either AnimationController#destroyAnimation(Animation*) and AnimationController::destroyAllAnimations().
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vor 14 Jahren |
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AnimationValue.cpp
|
651381eb67
Fixes bug in animation blending of independent values.
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vor 14 Jahren |
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AnimationValue.h
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651381eb67
Fixes bug in animation blending of independent values.
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vor 14 Jahren |
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AudioBuffer.cpp
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a79f54c050
Fixing a bug with some of the .wav files not loading. All wave files are not guaranteed to have 16 bytes in the fmt section. There can be optional information in there. See http://www-mmsp.ece.mcgill.ca/documents/audioformats/wave/wave.html for example. Modified the code so that it accounts for those optional sections.
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vor 14 Jahren |
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AudioBuffer.h
|
7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
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vor 14 Jahren |
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AudioController.cpp
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6b7bbc0140
Fix for AudioController on iOS
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vor 14 Jahren |
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AudioController.h
|
7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
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vor 14 Jahren |
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AudioListener.cpp
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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vor 14 Jahren |
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AudioListener.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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vor 14 Jahren |
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AudioSource.cpp
|
21c2f28786
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
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vor 14 Jahren |
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AudioSource.h
|
7e796d6fd1
Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android.
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vor 14 Jahren |
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Base.h
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360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
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vor 14 Jahren |
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BoundingBox.cpp
|
6f3b816078
Fixed BoundingBox::intersects(BoundingBox)
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vor 14 Jahren |
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BoundingBox.h
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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vor 14 Jahren |
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BoundingBox.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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vor 14 Jahren |
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BoundingSphere.cpp
|
b8042c2eaf
Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0.
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vor 14 Jahren |
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BoundingSphere.h
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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vor 14 Jahren |
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BoundingSphere.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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vor 14 Jahren |
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Camera.cpp
|
acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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vor 14 Jahren |
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Camera.h
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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vor 14 Jahren |
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Curve.cpp
|
3d78ad1c1b
Fixes bug in animation blending.
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vor 14 Jahren |
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Curve.h
|
3d78ad1c1b
Fixes bug in animation blending.
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vor 14 Jahren |
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Curve.inl
|
3d78ad1c1b
Fixes bug in animation blending.
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vor 14 Jahren |
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DebugNew.cpp
|
779a5f7f07
Changed SAFE_DELETE so that it doesn't check for NULL. It is valid to call "delete 0;"
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vor 14 Jahren |
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DebugNew.h
|
2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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vor 14 Jahren |
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DepthStencilTarget.cpp
|
9f1fa900cf
Modifying some comments to be more Doxygen-friendly.
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vor 14 Jahren |
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DepthStencilTarget.h
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
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vor 14 Jahren |
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Effect.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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vor 14 Jahren |
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Effect.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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vor 14 Jahren |
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FileSystem.cpp
|
12e7c20453
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
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vor 14 Jahren |
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FileSystem.h
|
47b2567d92
Added FileSystem::listFiles().
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vor 14 Jahren |
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Font.cpp
|
27f0fcbe9f
Removed const_cast from Font and Properties because it wasn't necessary.
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vor 14 Jahren |
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Font.h
|
27f0fcbe9f
Removed const_cast from Font and Properties because it wasn't necessary.
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vor 14 Jahren |
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FrameBuffer.cpp
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
|
vor 14 Jahren |
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FrameBuffer.h
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
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vor 14 Jahren |
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Frustum.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
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vor 14 Jahren |
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Frustum.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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vor 14 Jahren |
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Game.cpp
|
aafa932d20
Added methods to Platform to support returning the native display resolution
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vor 14 Jahren |
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Game.h
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aafa932d20
Added methods to Platform to support returning the native display resolution
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vor 14 Jahren |
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Game.inl
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3bede83e8e
Adding keyboard (show / hide) support.
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vor 14 Jahren |
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Image.cpp
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3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
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vor 14 Jahren |
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Image.h
|
46361f7892
Refactors Image::Format enumeration for cleaner separation from the Texture class.
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vor 14 Jahren |
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Image.inl
|
4004be749c
Refactors Image into its own separate class (from Texture::Image).
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vor 14 Jahren |
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Joint.cpp
|
acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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vor 14 Jahren |
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Joint.h
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
vor 14 Jahren |
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Keyboard.h
|
b882214017
Fixed multi-touch for Android.
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vor 14 Jahren |
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Light.cpp
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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vor 14 Jahren |
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Light.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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vor 14 Jahren |
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Material.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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vor 14 Jahren |
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Material.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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vor 14 Jahren |
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MaterialParameter.cpp
|
3d78ad1c1b
Fixes bug in animation blending.
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vor 14 Jahren |
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MaterialParameter.h
|
74a513d05c
Fixes build error in Momentics. Removes additional qualifier MaterialParameter.
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vor 14 Jahren |
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Matrix.cpp
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
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vor 14 Jahren |
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Matrix.h
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
vor 14 Jahren |
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Matrix.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
vor 14 Jahren |
|
Mesh.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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vor 14 Jahren |
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Mesh.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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vor 14 Jahren |
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MeshBatch.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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vor 14 Jahren |
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MeshBatch.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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vor 14 Jahren |
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MeshBatch.inl
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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vor 14 Jahren |
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MeshPart.cpp
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
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vor 14 Jahren |
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MeshPart.h
|
1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
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vor 14 Jahren |
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MeshSkin.cpp
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
vor 14 Jahren |
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MeshSkin.h
|
c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
vor 14 Jahren |
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Model.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
vor 14 Jahren |
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Model.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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vor 14 Jahren |
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Mouse.h
|
d2bbb5e22c
Removed mouseWheelEvent and combined it with mouseEvent instead.
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vor 14 Jahren |
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Node.cpp
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
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vor 14 Jahren |
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Node.h
|
f58f8d2c9d
Refactor physics debug drawing to use Effect.
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vor 14 Jahren |
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Package.cpp
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
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vor 14 Jahren |
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Package.h
|
9b04cf0517
Fixes issues that prevents the app from working on a 64-bit system
|
vor 14 Jahren |
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ParticleEmitter.cpp
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
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vor 14 Jahren |
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ParticleEmitter.h
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
vor 14 Jahren |
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Pass.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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vor 14 Jahren |
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Pass.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
vor 14 Jahren |
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PhysicsConstraint.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
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PhysicsConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
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PhysicsConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
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PhysicsController.cpp
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
vor 14 Jahren |
|
PhysicsController.h
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
vor 14 Jahren |
|
PhysicsFixedConstraint.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
PhysicsFixedConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
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PhysicsFixedConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
PhysicsGenericConstraint.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
PhysicsGenericConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
PhysicsGenericConstraint.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
PhysicsHingeConstraint.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
PhysicsHingeConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
PhysicsMotionState.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
PhysicsMotionState.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
PhysicsRigidBody.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
PhysicsRigidBody.h
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
vor 14 Jahren |
|
PhysicsRigidBody.inl
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
vor 14 Jahren |
|
PhysicsSocketConstraint.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
PhysicsSocketConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
PhysicsSpringConstraint.cpp
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
PhysicsSpringConstraint.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
PhysicsSpringConstraint.inl
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
Plane.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
vor 14 Jahren |
|
Plane.h
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
vor 14 Jahren |
|
Plane.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
vor 14 Jahren |
|
Platform.h
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
vor 14 Jahren |
|
PlatformAndroid.cpp
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
vor 14 Jahren |
|
PlatformMacOS.mm
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
vor 14 Jahren |
|
PlatformQNX.cpp
|
f88cc9338f
Allowing arbitrary orientations at startup no matter if the design is for portrait, landscape or auto orients.
|
vor 14 Jahren |
|
PlatformWin32.cpp
|
6561f7d058
Modified Win32 window to be centered in screen.
|
vor 14 Jahren |
|
PlatformiOS.mm
|
aafa932d20
Added methods to Platform to support returning the native display resolution
|
vor 14 Jahren |
|
Properties.cpp
|
eb41087fa3
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into properties
|
vor 14 Jahren |
|
Properties.h
|
7041246ec2
Fixing memory leak that occurred when using inheritance.
|
vor 14 Jahren |
|
Quaternion.cpp
|
1dd0a7b5d3
Renames some methods/member variables to better reflect use.
|
vor 14 Jahren |
|
Quaternion.h
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
Quaternion.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
Ray.cpp
|
0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
|
vor 14 Jahren |
|
Ray.h
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
vor 14 Jahren |
|
Ray.inl
|
64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
|
vor 14 Jahren |
|
Rectangle.cpp
|
0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
|
vor 14 Jahren |
|
Rectangle.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
Ref.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
Ref.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
RenderState.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
vor 14 Jahren |
|
RenderState.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
vor 14 Jahren |
|
RenderTarget.cpp
|
3773044426
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
|
vor 14 Jahren |
|
RenderTarget.h
|
4ff5917c89
Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes.
|
vor 14 Jahren |
|
Scene.cpp
|
7dc5789199
Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files).
|
vor 14 Jahren |
|
Scene.h
|
b8042c2eaf
Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0.
|
vor 14 Jahren |
|
SceneLoader.cpp
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
|
vor 14 Jahren |
|
SceneLoader.h
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
|
vor 14 Jahren |
|
SpriteBatch.cpp
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
vor 14 Jahren |
|
SpriteBatch.h
|
2b19085e6a
Fixes issue where all references to a rigid body were not being removed properly.
|
vor 14 Jahren |
|
Technique.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
Technique.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
Texture.cpp
|
3f71dec55c
Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency).
|
vor 14 Jahren |
|
Texture.h
|
3bde20d644
Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names.
|
vor 14 Jahren |
|
Touch.h
|
6722f1d75d
Changed Input.h to separate out Keyboard and Touch into seperate headers.
|
vor 14 Jahren |
|
Transform.cpp
|
3d78ad1c1b
Fixes bug in animation blending.
|
vor 14 Jahren |
|
Transform.h
|
3d78ad1c1b
Fixes bug in animation blending.
|
vor 14 Jahren |
|
Vector2.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
vor 14 Jahren |
|
Vector2.h
|
3c6f2cccb9
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
vor 14 Jahren |
|
Vector2.inl
|
3c6f2cccb9
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
vor 14 Jahren |
|
Vector3.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
vor 14 Jahren |
|
Vector3.h
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
Vector3.inl
|
360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
|
vor 14 Jahren |
|
Vector4.cpp
|
d095cefffc
Fixed syntax and compile errors on Mac.
|
vor 14 Jahren |
|
Vector4.h
|
3c6f2cccb9
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
vor 14 Jahren |
|
Vector4.inl
|
3c6f2cccb9
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
vor 14 Jahren |
|
VertexAttributeBinding.cpp
|
714743af08
Adding the modified files to support gameplay on android platform.
|
vor 14 Jahren |
|
VertexAttributeBinding.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
vor 14 Jahren |
|
VertexFormat.cpp
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
vor 14 Jahren |
|
VertexFormat.h
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
|
vor 14 Jahren |
|
Viewport.cpp
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
Viewport.h
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
|
vor 14 Jahren |
|
gameplay-main-android.cpp
|
203f0d6ad2
Minor change of comments on gameplay-main-android.cpp file.
|
vor 14 Jahren |
|
gameplay-main-ios.mm
|
aafa932d20
Added methods to Platform to support returning the native display resolution
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vor 14 Jahren |
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gameplay-main-macos.mm
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116f0953d8
Generated GamePlay 1.2.0 API.
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vor 14 Jahren |
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gameplay-main-qnx.cpp
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1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
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vor 14 Jahren |
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gameplay-main-win32.cpp
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1f9ab7278c
Moved <description> in bar-descriptor.xml to proper location in samples.
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vor 14 Jahren |
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gameplay.dox
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7e4bbf33fd
Updated doxygen apis and dox files.
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vor 14 Jahren |
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gameplay.h
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12e7c20453
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan
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vor 14 Jahren |