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- #ifndef LUA_FLOWLAYOUT_H_
- #define LUA_FLOWLAYOUT_H_
- namespace gameplay
- {
- // Lua bindings for FlowLayout.
- int lua_FlowLayout__gc(lua_State* state);
- int lua_FlowLayout_addRef(lua_State* state);
- int lua_FlowLayout_getRefCount(lua_State* state);
- int lua_FlowLayout_getType(lua_State* state);
- int lua_FlowLayout_release(lua_State* state);
- void luaRegister_FlowLayout();
- }
- #endif
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