- #ifndef LUA_VERTEXFORMATUSAGE_H_
- #define LUA_VERTEXFORMATUSAGE_H_
- #include "VertexFormat.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for VertexFormat::Usage.
- VertexFormat::Usage lua_enumFromString_VertexFormatUsage(const char* s);
- const char* lua_stringFromEnum_VertexFormatUsage(VertexFormat::Usage e);
- }
- #endif
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