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- #include "MeshSubSet.h"
- namespace gameplay
- {
- MeshSubSet::MeshSubSet(void)
- {
-
- }
- MeshSubSet::~MeshSubSet(void)
- {
- }
- unsigned int MeshSubSet::getTypeId(void)
- {
- return MESHPART_ID;
- }
-
- const char* MeshSubSet::getElementName(void)
- {
- return "MeshSubSet";
- }
- void MeshSubSet::writeBinary(FILE* file)
- {
- write(getTypeId(), file);
- }
- void MeshSubSet::writeText(FILE* file)
- {
- fprintElementStart(file);
- fprintfElement(file, "%d ", "indices", indices);
- fprintElementEnd(file);
- }
- }
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