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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_Platform.h"
- #include "Platform.h"
- #include "lua_GestureGestureEvent.h"
- #include "lua_KeyboardKeyEvent.h"
- #include "lua_MouseMouseEvent.h"
- #include "lua_TouchTouchEvent.h"
- namespace gameplay
- {
- void luaRegister_Platform()
- {
- const luaL_Reg lua_members[] =
- {
- {"enterMessagePump", lua_Platform_enterMessagePump},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"canExit", lua_Platform_static_canExit},
- {"displayKeyboard", lua_Platform_static_displayKeyboard},
- {"getAbsoluteTime", lua_Platform_static_getAbsoluteTime},
- {"getAccelerometerValues", lua_Platform_static_getAccelerometerValues},
- {"getDisplayHeight", lua_Platform_static_getDisplayHeight},
- {"getDisplayWidth", lua_Platform_static_getDisplayWidth},
- {"getGamepadButtonCount", lua_Platform_static_getGamepadButtonCount},
- {"getGamepadButtonState", lua_Platform_static_getGamepadButtonState},
- {"getGamepadId", lua_Platform_static_getGamepadId},
- {"getGamepadJoystickAxisValues", lua_Platform_static_getGamepadJoystickAxisValues},
- {"getGamepadJoystickAxisX", lua_Platform_static_getGamepadJoystickAxisX},
- {"getGamepadJoystickAxisY", lua_Platform_static_getGamepadJoystickAxisY},
- {"getGamepadJoystickCount", lua_Platform_static_getGamepadJoystickCount},
- {"getGamepadTriggerCount", lua_Platform_static_getGamepadTriggerCount},
- {"getGamepadTriggerValue", lua_Platform_static_getGamepadTriggerValue},
- {"getGamepadsConnected", lua_Platform_static_getGamepadsConnected},
- {"hasMouse", lua_Platform_static_hasMouse},
- {"isCursorVisible", lua_Platform_static_isCursorVisible},
- {"isGamepadConnected", lua_Platform_static_isGamepadConnected},
- {"isGamepadJoystickActive", lua_Platform_static_isGamepadJoystickActive},
- {"isGestureRegistered", lua_Platform_static_isGestureRegistered},
- {"isGestureSupported", lua_Platform_static_isGestureSupported},
- {"isMouseCaptured", lua_Platform_static_isMouseCaptured},
- {"isMultiTouch", lua_Platform_static_isMultiTouch},
- {"isVsync", lua_Platform_static_isVsync},
- {"keyEventInternal", lua_Platform_static_keyEventInternal},
- {"mouseEventInternal", lua_Platform_static_mouseEventInternal},
- {"registerGesture", lua_Platform_static_registerGesture},
- {"setAbsoluteTime", lua_Platform_static_setAbsoluteTime},
- {"setCursorVisible", lua_Platform_static_setCursorVisible},
- {"setMouseCaptured", lua_Platform_static_setMouseCaptured},
- {"setMultiTouch", lua_Platform_static_setMultiTouch},
- {"setVsync", lua_Platform_static_setVsync},
- {"signalShutdown", lua_Platform_static_signalShutdown},
- {"sleep", lua_Platform_static_sleep},
- {"swapBuffers", lua_Platform_static_swapBuffers},
- {"touchEventInternal", lua_Platform_static_touchEventInternal},
- {"unregisterGesture", lua_Platform_static_unregisterGesture},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("Platform", lua_members, NULL, lua_Platform__gc, lua_statics, scopePath);
- }
- static Platform* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "Platform");
- luaL_argcheck(state, userdata != NULL, 1, "'Platform' expected.");
- return (Platform*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_Platform__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "Platform");
- luaL_argcheck(state, userdata != NULL, 1, "'Platform' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- Platform* instance = (Platform*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_enterMessagePump(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Platform* instance = getInstance(state);
- int result = instance->enterMessagePump();
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_enterMessagePump - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_canExit(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- bool result = Platform::canExit();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_displayKeyboard(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptUtil::luaCheckBool(state, 1);
- Platform::displayKeyboard(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_displayKeyboard - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getAbsoluteTime(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- double result = Platform::getAbsoluteTime();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getAccelerometerValues(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<float> param1 = ScriptUtil::getFloatPointer(1);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<float> param2 = ScriptUtil::getFloatPointer(2);
- Platform::getAccelerometerValues(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getAccelerometerValues - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getDisplayHeight(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- unsigned int result = Platform::getDisplayHeight();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getDisplayWidth(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- unsigned int result = Platform::getDisplayWidth();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadButtonCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- unsigned int result = Platform::getGamepadButtonCount(param1);
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getGamepadButtonCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadButtonState(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- bool result = Platform::getGamepadButtonState(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getGamepadButtonState - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadId(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- const char* result = Platform::getGamepadId(param1);
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getGamepadId - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadJoystickAxisValues(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 3 off the stack.
- ScriptUtil::LuaArray<Vector2> param3 = ScriptUtil::getObjectPointer<Vector2>(3, "Vector2", false);
- Platform::getGamepadJoystickAxisValues(param1, param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getGamepadJoystickAxisValues - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadJoystickAxisX(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- float result = Platform::getGamepadJoystickAxisX(param1, param2);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getGamepadJoystickAxisX - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadJoystickAxisY(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- float result = Platform::getGamepadJoystickAxisY(param1, param2);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getGamepadJoystickAxisY - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadJoystickCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- unsigned int result = Platform::getGamepadJoystickCount(param1);
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getGamepadJoystickCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadTriggerCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- unsigned int result = Platform::getGamepadTriggerCount(param1);
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getGamepadTriggerCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadTriggerValue(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- float result = Platform::getGamepadTriggerValue(param1, param2);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_getGamepadTriggerValue - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_getGamepadsConnected(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- unsigned int result = Platform::getGamepadsConnected();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_hasMouse(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- bool result = Platform::hasMouse();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_isCursorVisible(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- bool result = Platform::isCursorVisible();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_isGamepadConnected(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- bool result = Platform::isGamepadConnected(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_isGamepadConnected - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_isGamepadJoystickActive(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- bool result = Platform::isGamepadJoystickActive(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_isGamepadJoystickActive - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_isGestureRegistered(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Gesture::GestureEvent param1 = (Gesture::GestureEvent)lua_enumFromString_GestureGestureEvent(luaL_checkstring(state, 1));
- bool result = Platform::isGestureRegistered(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_isGestureRegistered - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_isGestureSupported(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Gesture::GestureEvent param1 = (Gesture::GestureEvent)lua_enumFromString_GestureGestureEvent(luaL_checkstring(state, 1));
- bool result = Platform::isGestureSupported(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_isGestureSupported - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_isMouseCaptured(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- bool result = Platform::isMouseCaptured();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_isMultiTouch(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- bool result = Platform::isMultiTouch();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_isVsync(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- bool result = Platform::isVsync();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_keyEventInternal(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- Keyboard::KeyEvent param1 = (Keyboard::KeyEvent)lua_enumFromString_KeyboardKeyEvent(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 2);
- Platform::keyEventInternal(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_keyEventInternal - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_mouseEventInternal(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- Mouse::MouseEvent param1 = (Mouse::MouseEvent)lua_enumFromString_MouseMouseEvent(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 2);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 3);
- // Get parameter 4 off the stack.
- int param4 = (int)luaL_checkint(state, 4);
- bool result = Platform::mouseEventInternal(param1, param2, param3, param4);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_mouseEventInternal - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_registerGesture(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Gesture::GestureEvent param1 = (Gesture::GestureEvent)lua_enumFromString_GestureGestureEvent(luaL_checkstring(state, 1));
- Platform::registerGesture(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_registerGesture - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_setAbsoluteTime(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- double param1 = (double)luaL_checknumber(state, 1);
- Platform::setAbsoluteTime(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_setAbsoluteTime - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_setCursorVisible(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptUtil::luaCheckBool(state, 1);
- Platform::setCursorVisible(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_setCursorVisible - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_setMouseCaptured(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptUtil::luaCheckBool(state, 1);
- Platform::setMouseCaptured(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_setMouseCaptured - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_setMultiTouch(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptUtil::luaCheckBool(state, 1);
- Platform::setMultiTouch(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_setMultiTouch - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_setVsync(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptUtil::luaCheckBool(state, 1);
- Platform::setVsync(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_setVsync - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_signalShutdown(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- Platform::signalShutdown();
-
- return 0;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_sleep(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if (lua_type(state, 1) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- long param1 = (long)luaL_checklong(state, 1);
- Platform::sleep(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_sleep - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_swapBuffers(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- Platform::swapBuffers();
-
- return 0;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_touchEventInternal(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- Touch::TouchEvent param1 = (Touch::TouchEvent)lua_enumFromString_TouchTouchEvent(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 2);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 3);
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 4);
- Platform::touchEventInternal(param1, param2, param3, param4);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_touchEventInternal - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Platform_static_unregisterGesture(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Gesture::GestureEvent param1 = (Gesture::GestureEvent)lua_enumFromString_GestureGestureEvent(luaL_checkstring(state, 1));
- Platform::unregisterGesture(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Platform_static_unregisterGesture - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
|