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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_ScriptTargetEventRegistryEvent.h"
- #include "Base.h"
- #include "ScriptController.h"
- #include "ScriptTarget.h"
- namespace gameplay
- {
- void luaRegister_ScriptTargetEventRegistryEvent()
- {
- const luaL_Reg lua_members[] =
- {
- {"args", lua_ScriptTargetEventRegistryEvent_args},
- {"name", lua_ScriptTargetEventRegistryEvent_name},
- {"registry", lua_ScriptTargetEventRegistryEvent_registry},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- scopePath.push_back("ScriptTarget");
- scopePath.push_back("EventRegistry");
- gameplay::ScriptUtil::registerClass("ScriptTargetEventRegistryEvent", lua_members, lua_ScriptTargetEventRegistryEvent__init, lua_ScriptTargetEventRegistryEvent__gc, lua_statics, scopePath);
- }
- static ScriptTarget::EventRegistry::Event* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "ScriptTargetEventRegistryEvent");
- luaL_argcheck(state, userdata != NULL, 1, "'ScriptTargetEventRegistryEvent' expected.");
- return (ScriptTarget::EventRegistry::Event*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_ScriptTargetEventRegistryEvent__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "ScriptTargetEventRegistryEvent");
- luaL_argcheck(state, userdata != NULL, 1, "'ScriptTargetEventRegistryEvent' expected.");
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- ScriptTarget::EventRegistry::Event* instance = (ScriptTarget::EventRegistry::Event*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_ScriptTargetEventRegistryEvent__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_ScriptTargetEventRegistryEvent__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)new ScriptTarget::EventRegistry::Event();
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "ScriptTargetEventRegistryEvent");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_ScriptTargetEventRegistryEvent_args(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- ScriptTarget::EventRegistry::Event* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- std::string param2 = gameplay::ScriptUtil::getString(2, true);
- instance->args = param2;
- return 0;
- }
- else
- {
- std::string result = instance->args;
- // Push the return value onto the stack.
- lua_pushstring(state, result.c_str());
- return 1;
- }
- }
- int lua_ScriptTargetEventRegistryEvent_name(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- ScriptTarget::EventRegistry::Event* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- std::string param2 = gameplay::ScriptUtil::getString(2, true);
- instance->name = param2;
- return 0;
- }
- else
- {
- std::string result = instance->name;
- // Push the return value onto the stack.
- lua_pushstring(state, result.c_str());
- return 1;
- }
- }
- int lua_ScriptTargetEventRegistryEvent_registry(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- ScriptTarget::EventRegistry::Event* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- GP_WARN("Attempting to get parameter 2 with unrecognized type classgameplay_1_1_script_target_1_1_event_registry as an unsigned integer.");
- classgameplay_1_1_script_target_1_1_event_registry* param2 = (classgameplay_1_1_script_target_1_1_event_registry)luaL_checkunsigned(state, 2);
- memcpy(instance->registry, param2, sizeof() * classgameplay_1_1_script_target_1_1_event_registry);
- return 0;
- }
- else
- {
- classgameplay_1_1_script_target_1_1_event_registry* result = instance->registry;
- // Push the return value onto the stack.
- lua_pushlightuserdata(state, result);
- return 1;
- }
- }
- }
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