Darryl Gough 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 år sedan
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Animation.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
Animation.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
AnimationChannel.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
AnimationChannel.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
Animations.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 år sedan
Animations.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Base.cpp 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 år sedan
Base.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
BoundingVolume.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 år sedan
BoundingVolume.h ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. 14 år sedan
Camera.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Camera.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 år sedan
Curve.cpp 6027ec45db Removed CurveRef. 13 år sedan
Curve.h 6027ec45db Removed CurveRef. 13 år sedan
Curve.inl 6027ec45db Removed CurveRef. 13 år sedan
DAEChannelTarget.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 år sedan
DAEChannelTarget.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 år sedan
DAEOptimizer.cpp 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer 14 år sedan
DAEOptimizer.h 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer 14 år sedan
DAESceneEncoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 år sedan
DAESceneEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 år sedan
DAEUtil.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 år sedan
DAEUtil.h 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 år sedan
Effect.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Effect.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 år sedan
EncoderArguments.cpp 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. 14 år sedan
EncoderArguments.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 år sedan
FBXSceneEncoder.cpp 342605dee5 Adds functionality to apply attenuation/decay to point lights in order to compute the light's range. 13 år sedan
FBXSceneEncoder.h e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 år sedan
FileIO.cpp 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 år sedan
FileIO.h e2277700e5 Added missing #includes in FileIO.h for the encoder. 13 år sedan
Font.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Font.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
GPBDecoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 år sedan
GPBDecoder.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
GPBFile.cpp d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 år sedan
GPBFile.h 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 år sedan
Glyph.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Glyph.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Light.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Light.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Material.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Material.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
MaterialParameter.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
MaterialParameter.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Matrix.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 år sedan
Matrix.h d095cefffc Fixed syntax and compile errors on Mac. 14 år sedan
Mesh.cpp 67ecff296c - PhysicsCharacter changes. 14 år sedan
Mesh.h d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 år sedan
MeshPart.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 år sedan
MeshPart.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 år sedan
MeshSkin.cpp 6027ec45db Removed CurveRef. 13 år sedan
MeshSkin.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
MeshSubSet.cpp c4b4aac6fd Merging with next 14 år sedan
MeshSubSet.h c4b4aac6fd Merging with next 14 år sedan
Model.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 år sedan
Model.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 år sedan
Node.cpp 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 år sedan
Node.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
Object.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Object.h e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 år sedan
Quaternion.cpp 694bf6feae Fixed Quaternion in the encoder. 14 år sedan
Quaternion.h 694bf6feae Fixed Quaternion in the encoder. 14 år sedan
Quaternion.inl 694bf6feae Fixed Quaternion in the encoder. 14 år sedan
Reference.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Reference.h ee0185e184 Renamed the guard macro in Reference.h (in the encoder) 13 år sedan
ReferenceTable.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 år sedan
ReferenceTable.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
Scene.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 år sedan
Scene.h acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 år sedan
StringUtil.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 år sedan
StringUtil.h acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 år sedan
TTFFontEncoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 år sedan
TTFFontEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 år sedan
Transform.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
Transform.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
Vector2.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 år sedan
Vector2.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 år sedan
Vector2.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 år sedan
Vector3.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 år sedan
Vector3.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 år sedan
Vector3.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 år sedan
Vector4.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 år sedan
Vector4.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 år sedan
Vector4.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 år sedan
Vertex.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
Vertex.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 år sedan
VertexElement.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
VertexElement.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 år sedan
main.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 år sedan