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Animation.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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Animation.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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AnimationChannel.cpp
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413dd115dd
Updated files from changes in gameplay-encoder for FBX support
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AnimationChannel.h
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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Animations.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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Animations.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Base.cpp
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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Base.h
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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BoundingVolume.cpp
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d095cefffc
Fixed syntax and compile errors on Mac.
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BoundingVolume.h
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ed302ac4f5
Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes.
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Camera.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Camera.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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DAEChannelTarget.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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DAEChannelTarget.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
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DAEOptimizer.cpp
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45f1871f49
gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer
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DAEOptimizer.h
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45f1871f49
gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer
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%!s(int64=14) %!d(string=hai) anos |
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DAESceneEncoder.cpp
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416145dd18
Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene.
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DAESceneEncoder.h
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e6692ce27d
gameplay-encoder: Removed LightInstance and CameraInstance.
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%!s(int64=14) %!d(string=hai) anos |
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DAEUtil.cpp
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45f1871f49
gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer
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%!s(int64=14) %!d(string=hai) anos |
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DAEUtil.h
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45f1871f49
gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer
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Effect.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Effect.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
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EncoderArguments.cpp
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416145dd18
Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene.
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%!s(int64=14) %!d(string=hai) anos |
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EncoderArguments.h
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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%!s(int64=14) %!d(string=hai) anos |
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FBXSceneEncoder.cpp
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e6692ce27d
gameplay-encoder: Removed LightInstance and CameraInstance.
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%!s(int64=14) %!d(string=hai) anos |
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FBXSceneEncoder.h
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e6692ce27d
gameplay-encoder: Removed LightInstance and CameraInstance.
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%!s(int64=14) %!d(string=hai) anos |
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FileIO.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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%!s(int64=14) %!d(string=hai) anos |
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FileIO.h
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413dd115dd
Updated files from changes in gameplay-encoder for FBX support
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Font.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Font.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
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GPBDecoder.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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%!s(int64=14) %!d(string=hai) anos |
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GPBDecoder.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
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GPBFile.cpp
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416145dd18
Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene.
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%!s(int64=14) %!d(string=hai) anos |
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GPBFile.h
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416145dd18
Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene.
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%!s(int64=14) %!d(string=hai) anos |
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Glyph.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Glyph.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Light.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
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Light.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Material.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Material.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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MaterialParameter.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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MaterialParameter.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Matrix.cpp
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d095cefffc
Fixed syntax and compile errors on Mac.
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Matrix.h
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d095cefffc
Fixed syntax and compile errors on Mac.
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Mesh.cpp
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2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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%!s(int64=14) %!d(string=hai) anos |
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Mesh.h
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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%!s(int64=14) %!d(string=hai) anos |
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MeshPart.cpp
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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%!s(int64=14) %!d(string=hai) anos |
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MeshPart.h
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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%!s(int64=14) %!d(string=hai) anos |
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MeshSkin.cpp
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6bb482905c
Removes support for multiple quaternion offsets in the Curve.cpp
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MeshSkin.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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MeshSubSet.cpp
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c4b4aac6fd
Merging with next
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MeshSubSet.h
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c4b4aac6fd
Merging with next
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Model.cpp
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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%!s(int64=14) %!d(string=hai) anos |
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Model.h
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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%!s(int64=14) %!d(string=hai) anos |
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Node.cpp
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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%!s(int64=14) %!d(string=hai) anos |
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Node.h
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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%!s(int64=14) %!d(string=hai) anos |
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Object.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
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Object.h
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e6692ce27d
gameplay-encoder: Removed LightInstance and CameraInstance.
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Quaternion.cpp
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694bf6feae
Fixed Quaternion in the encoder.
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Quaternion.h
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694bf6feae
Fixed Quaternion in the encoder.
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Quaternion.inl
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694bf6feae
Fixed Quaternion in the encoder.
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Reference.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Reference.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
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ReferenceTable.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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ReferenceTable.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
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Scene.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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%!s(int64=14) %!d(string=hai) anos |
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Scene.h
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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StringUtil.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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StringUtil.h
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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TTFFontEncoder.cpp
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413dd115dd
Updated files from changes in gameplay-encoder for FBX support
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%!s(int64=14) %!d(string=hai) anos |
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TTFFontEncoder.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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%!s(int64=14) %!d(string=hai) anos |
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Transform.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Transform.h
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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Vector2.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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Vector2.h
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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Vector2.inl
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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%!s(int64=14) %!d(string=hai) anos |
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Vector3.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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Vector3.h
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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Vector3.inl
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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%!s(int64=14) %!d(string=hai) anos |
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Vector4.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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Vector4.h
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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Vector4.inl
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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Vertex.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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Vertex.h
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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VertexElement.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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VertexElement.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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main.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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%!s(int64=14) %!d(string=hai) anos |