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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_RenderState.h"
- #include "Base.h"
- #include "Game.h"
- #include "Node.h"
- #include "Pass.h"
- #include "Ref.h"
- #include "RenderState.h"
- #include "Technique.h"
- #include "lua_RenderStateAutoBinding.h"
- #include "lua_RenderStateBlend.h"
- namespace gameplay
- {
- void luaRegister_RenderState()
- {
- const luaL_Reg lua_members[] =
- {
- {"addRef", lua_RenderState_addRef},
- {"getParameter", lua_RenderState_getParameter},
- {"getRefCount", lua_RenderState_getRefCount},
- {"getStateBlock", lua_RenderState_getStateBlock},
- {"release", lua_RenderState_release},
- {"setParameterAutoBinding", lua_RenderState_setParameterAutoBinding},
- {"setStateBlock", lua_RenderState_setStateBlock},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("RenderState", lua_members, NULL, lua_RenderState__gc, lua_statics, scopePath);
- }
- static RenderState* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "RenderState");
- luaL_argcheck(state, userdata != NULL, 1, "'RenderState' expected.");
- return (RenderState*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_RenderState__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "RenderState");
- luaL_argcheck(state, userdata != NULL, 1, "'RenderState' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- RenderState* instance = (RenderState*)object->instance;
- SAFE_RELEASE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_RenderState__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderState_addRef(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- RenderState* instance = getInstance(state);
- instance->addRef();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_RenderState_addRef - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderState_getParameter(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptUtil::getString(2, false);
- RenderState* instance = getInstance(state);
- void* returnPtr = (void*)instance->getParameter(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "MaterialParameter");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_RenderState_getParameter - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderState_getRefCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- RenderState* instance = getInstance(state);
- unsigned int result = instance->getRefCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_RenderState_getRefCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderState_getStateBlock(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- RenderState* instance = getInstance(state);
- void* returnPtr = (void*)instance->getStateBlock();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "RenderStateStateBlock");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_RenderState_getStateBlock - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderState_release(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- RenderState* instance = getInstance(state);
- instance->release();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_RenderState_release - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderState_setParameterAutoBinding(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- RenderState::AutoBinding param2 = (RenderState::AutoBinding)lua_enumFromString_RenderStateAutoBinding(luaL_checkstring(state, 3));
- RenderState* instance = getInstance(state);
- instance->setParameterAutoBinding(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- const char* param2 = ScriptUtil::getString(3, false);
- RenderState* instance = getInstance(state);
- instance->setParameterAutoBinding(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_RenderState_setParameterAutoBinding - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderState_setStateBlock(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- RenderState::StateBlock* param1 = ScriptUtil::getObjectPointer<RenderState::StateBlock>(2, "RenderStateStateBlock", false);
- RenderState* instance = getInstance(state);
- instance->setStateBlock(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_RenderState_setStateBlock - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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