#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Sean Taylor 3fbdd1a4d1 Merge pull request #1575 from seanpaultaylor/next vor 11 Jahren
api 340accc86a Changed line endings to LF vor 12 Jahren
gameplay 2c1345876c Added Gamepad left trigger brake to RacerGame and tested gamepad on Windows. vor 11 Jahren
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samples 2c1345876c Added Gamepad left trigger brake to RacerGame and tested gamepad on Windows. vor 11 Jahren
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.gitignore b3c2d9f49e Changed gameplay on Android to be built as shared library. vor 11 Jahren
CHANGES.md 2953f199c6 Updated sample fonts which now have kerning. vor 11 Jahren
CMakeLists.txt 8afd8e09ce Enabled C++11 on Linux vor 11 Jahren
README.md a4a6e2a401 Updated bullet physics to 2.82r2704 on Linux vor 11 Jahren
gameplay.doxyfile 5408ca7a22 Updated the doxyfile for v2.0.0 vor 12 Jahren
gameplay.sln 9e452a9d4b Updated to bullet physics 2.82 on Windows. vor 11 Jahren
install.bat b5161b9ab1 Updated to use the latest v3.0.0 release gameplay-deps vor 11 Jahren
install.sh b5161b9ab1 Updated to use the latest v3.0.0 release gameplay-deps vor 11 Jahren
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newproject.sh 4227ee5176 Fixes in Eclipse project for Linux vor 11 Jahren

README.md

GamePlay v3.0.0

GamePlay3D is an open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

gameplay3d

Supported Platforms

Roadmap for 'next' branch

License

The project is open sourced under the Apache 2.0 license.

Bug Reporting

Please log bugs under Issues on github. If you are unsure if your problem is a bug then post on the Help Forum.

Feature Requests

Please post feature requests on the Feature Request Forum. Approved feature requests will be added to the github backlog issues list.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.