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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_SceneLoader.h"
- #include "AudioSource.h"
- #include "Base.h"
- #include "Bundle.h"
- #include "Game.h"
- #include "SceneLoader.h"
- namespace gameplay
- {
- void luaRegister_SceneLoader()
- {
- const luaL_Reg lua_members[] =
- {
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("SceneLoader", lua_members, lua_SceneLoader__init, lua_SceneLoader__gc, lua_statics, scopePath);
- }
- static SceneLoader* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "SceneLoader");
- luaL_argcheck(state, userdata != NULL, 1, "'SceneLoader' expected.");
- return (SceneLoader*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_SceneLoader__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "SceneLoader");
- luaL_argcheck(state, userdata != NULL, 1, "'SceneLoader' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- SceneLoader* instance = (SceneLoader*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_SceneLoader__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_SceneLoader__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)new SceneLoader();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "SceneLoader");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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