Darryl Gough 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年之前
..
Animation.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
Animation.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
AnimationChannel.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
AnimationChannel.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
Animations.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
Animations.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Base.cpp 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
Base.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
BoundingVolume.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 年之前
BoundingVolume.h ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. 14 年之前
Camera.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Camera.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 年之前
Curve.cpp 6027ec45db Removed CurveRef. 13 年之前
Curve.h 6027ec45db Removed CurveRef. 13 年之前
Curve.inl 6027ec45db Removed CurveRef. 13 年之前
DAEChannelTarget.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
DAEChannelTarget.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 年之前
DAEOptimizer.cpp 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer 14 年之前
DAEOptimizer.h 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer 14 年之前
DAESceneEncoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年之前
DAESceneEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 年之前
DAEUtil.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年之前
DAEUtil.h 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年之前
Effect.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Effect.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 年之前
EncoderArguments.cpp 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. 14 年之前
EncoderArguments.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年之前
FBXSceneEncoder.cpp 342605dee5 Adds functionality to apply attenuation/decay to point lights in order to compute the light's range. 13 年之前
FBXSceneEncoder.h e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 年之前
FileIO.cpp 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 年之前
FileIO.h e2277700e5 Added missing #includes in FileIO.h for the encoder. 13 年之前
Font.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Font.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
GPBDecoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年之前
GPBDecoder.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
GPBFile.cpp d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 年之前
GPBFile.h 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 年之前
Glyph.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Glyph.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Light.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Light.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Material.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Material.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
MaterialParameter.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
MaterialParameter.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Matrix.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 年之前
Matrix.h d095cefffc Fixed syntax and compile errors on Mac. 14 年之前
Mesh.cpp 67ecff296c - PhysicsCharacter changes. 14 年之前
Mesh.h d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 年之前
MeshPart.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年之前
MeshPart.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年之前
MeshSkin.cpp 6027ec45db Removed CurveRef. 13 年之前
MeshSkin.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
MeshSubSet.cpp c4b4aac6fd Merging with next 14 年之前
MeshSubSet.h c4b4aac6fd Merging with next 14 年之前
Model.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年之前
Model.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 年之前
Node.cpp 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 年之前
Node.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
Object.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Object.h e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 年之前
Quaternion.cpp 694bf6feae Fixed Quaternion in the encoder. 14 年之前
Quaternion.h 694bf6feae Fixed Quaternion in the encoder. 14 年之前
Quaternion.inl 694bf6feae Fixed Quaternion in the encoder. 14 年之前
Reference.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Reference.h ee0185e184 Renamed the guard macro in Reference.h (in the encoder) 13 年之前
ReferenceTable.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
ReferenceTable.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
Scene.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 年之前
Scene.h acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
StringUtil.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
StringUtil.h acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
TTFFontEncoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年之前
TTFFontEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 年之前
Transform.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
Transform.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
Vector2.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
Vector2.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
Vector2.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
Vector3.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
Vector3.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
Vector3.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
Vector4.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
Vector4.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
Vector4.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
Vertex.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
Vertex.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
VertexElement.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
VertexElement.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
main.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 年之前