#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Ken Whatmough 4a057aab86 Update Mac executable gameplay encoder 13 years ago
gameplay dc77c46141 Updated development guide. 13 years ago
gameplay-api 7545b231dd Updated for gameplay3d.org website linking. 13 years ago
gameplay-encoder 93ffb7571e Reverts to standard precision heightmap as the default. High precision is available via '-hp' instead of '-h'. Tested grayscale output for -h and packed RGB output for -hp. This commit is source code only; the gameplay-encoder binaries will need to be regenerated. 13 years ago
gameplay-luagen 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 years ago
gameplay-template cb617794e8 Update gameplay-template/src/TemplateGame.h 13 years ago
gameplay.xcworkspace 4327f0a8d5 Added sample05-lua scripting sample 13 years ago
.gitignore 4c66a91268 Verified and updated memory management with Lua scripts. 13 years ago
CHANGES.md 37fcc6d57c Updated QNX lua libraries to release versions. 13 years ago
README.md 18f389c0e1 Update README.md 13 years ago
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 years ago
gameplay-newproject.bat 88f76ecac9 Fixes new project to use title in game.config in windows. 13 years ago
gameplay-newproject.sh c0567ef507 Updated new project wizard for xcode 13 years ago
gameplay.doxyfile 9ae05ccb3d Adds Lua scripting support to Android. 13 years ago
gameplay.sln 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 years ago

README.md

gameplay v1.4.0

An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

Supported Mobile Platforms

  • BlackBerry 10 and PlayBook 2.0 (using BlackBerry Native SDK)
  • Google Android 2.3+ (using Google Android NDK, SDK API level 9+)
  • Apple iOS 5.1 (using Apple XCode 4.3.2)

Supported Desktop Platforms

  • Microsoft Windows 7 (using Microsoft Visual Studio 2010)
  • Apple MacOS X (using Apple XCode 4.3.2)

Roadmap for 'next' branch

  • Linux support
  • Vehicle physics
  • Shadows
  • AI pathfinding

Licence

The project is open sourced under the Apache 2.0 license.

Bug Reporting and Feature Requests

If you find a bug in a Sample, or have an enhancement request, simply file an Issue and send a message (via github messages) to the Committers to the project to let them know that you have filed an Issue.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.