Darryl Gough 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 tahun lalu
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Animation.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
Animation.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
AnimationChannel.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
AnimationChannel.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
Animations.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 tahun lalu
Animations.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Base.cpp 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 tahun lalu
Base.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
BoundingVolume.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 tahun lalu
BoundingVolume.h ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. 14 tahun lalu
Camera.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Camera.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 tahun lalu
Curve.cpp 6027ec45db Removed CurveRef. 13 tahun lalu
Curve.h 6027ec45db Removed CurveRef. 13 tahun lalu
Curve.inl 6027ec45db Removed CurveRef. 13 tahun lalu
DAEChannelTarget.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 tahun lalu
DAEChannelTarget.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 tahun lalu
DAEOptimizer.cpp 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer 14 tahun lalu
DAEOptimizer.h 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer 14 tahun lalu
DAESceneEncoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 tahun lalu
DAESceneEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 tahun lalu
DAEUtil.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 tahun lalu
DAEUtil.h 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 tahun lalu
Effect.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Effect.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 tahun lalu
EncoderArguments.cpp 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. 14 tahun lalu
EncoderArguments.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 tahun lalu
FBXSceneEncoder.cpp 342605dee5 Adds functionality to apply attenuation/decay to point lights in order to compute the light's range. 13 tahun lalu
FBXSceneEncoder.h e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 tahun lalu
FileIO.cpp 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 tahun lalu
FileIO.h e2277700e5 Added missing #includes in FileIO.h for the encoder. 13 tahun lalu
Font.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Font.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
GPBDecoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 tahun lalu
GPBDecoder.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
GPBFile.cpp d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 tahun lalu
GPBFile.h 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 tahun lalu
Glyph.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Glyph.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Light.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Light.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Material.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Material.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
MaterialParameter.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
MaterialParameter.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Matrix.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 tahun lalu
Matrix.h d095cefffc Fixed syntax and compile errors on Mac. 14 tahun lalu
Mesh.cpp 67ecff296c - PhysicsCharacter changes. 14 tahun lalu
Mesh.h d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 tahun lalu
MeshPart.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 tahun lalu
MeshPart.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 tahun lalu
MeshSkin.cpp 6027ec45db Removed CurveRef. 13 tahun lalu
MeshSkin.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
MeshSubSet.cpp c4b4aac6fd Merging with next 14 tahun lalu
MeshSubSet.h c4b4aac6fd Merging with next 14 tahun lalu
Model.cpp 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 tahun lalu
Model.h 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. 14 tahun lalu
Node.cpp 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 tahun lalu
Node.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
Object.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Object.h e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. 14 tahun lalu
Quaternion.cpp 694bf6feae Fixed Quaternion in the encoder. 14 tahun lalu
Quaternion.h 694bf6feae Fixed Quaternion in the encoder. 14 tahun lalu
Quaternion.inl 694bf6feae Fixed Quaternion in the encoder. 14 tahun lalu
Reference.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Reference.h ee0185e184 Renamed the guard macro in Reference.h (in the encoder) 13 tahun lalu
ReferenceTable.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 tahun lalu
ReferenceTable.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
Scene.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 tahun lalu
Scene.h acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 tahun lalu
StringUtil.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 tahun lalu
StringUtil.h acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 tahun lalu
TTFFontEncoder.cpp 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 tahun lalu
TTFFontEncoder.h cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 tahun lalu
Transform.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
Transform.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
Vector2.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 tahun lalu
Vector2.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 tahun lalu
Vector2.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 tahun lalu
Vector3.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 tahun lalu
Vector3.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 tahun lalu
Vector3.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 tahun lalu
Vector4.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 tahun lalu
Vector4.h 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 tahun lalu
Vector4.inl 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 tahun lalu
Vertex.cpp 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
Vertex.h 9d764e56d4 Added vertex color support to gameplay-encoder. 14 tahun lalu
VertexElement.cpp 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
VertexElement.h 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 tahun lalu
main.cpp cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 tahun lalu