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- #ifndef LUA_VISIBLESET_H_
- #define LUA_VISIBLESET_H_
- namespace gameplay
- {
- // Lua bindings for VisibleSet.
- int lua_VisibleSet__gc(lua_State* state);
- int lua_VisibleSet_getNext(lua_State* state);
- int lua_VisibleSet_getScene(lua_State* state);
- int lua_VisibleSet_reset(lua_State* state);
- void luaRegister_VisibleSet();
- }
- #endif
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