#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Sean Paul Taylor 52bc80a948 Merge pull request #860 from dgough/next %!s(int64=13) %!d(string=hai) anos
gameplay 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
gameplay-api 6e0b1b60fc Updated the header of the API docs %!s(int64=13) %!d(string=hai) anos
gameplay-encoder c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). %!s(int64=13) %!d(string=hai) anos
gameplay-luagen 50a5c98c26 Updated luagen to put 'gameplay::' before ScriptUtil %!s(int64=13) %!d(string=hai) anos
gameplay-template 840624ef22 Fixed copying recursive res files in new project cmake file %!s(int64=13) %!d(string=hai) anos
gameplay.xcworkspace 0cb6455ef4 Added sample06-racer project to xcode workspace %!s(int64=13) %!d(string=hai) anos
.gitignore 92f02d9120 Updated the git ignore list %!s(int64=13) %!d(string=hai) anos
CHANGES.md 49f3267569 Updated CHANGES.md %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt 7762c4ac0b Added Linux 32-bit libs and encoder %!s(int64=13) %!d(string=hai) anos
README.md d5bd3a6e26 Update README.md %!s(int64=13) %!d(string=hai) anos
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. %!s(int64=14) %!d(string=hai) anos
gameplay-newproject.bat be273ca9c8 Updated xcode template for iOS 6 SDK %!s(int64=13) %!d(string=hai) anos
gameplay-newproject.sh be273ca9c8 Updated xcode template for iOS 6 SDK %!s(int64=13) %!d(string=hai) anos
gameplay.doxyfile b8791f50ed updated the doxygen file %!s(int64=13) %!d(string=hai) anos
gameplay.sln 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
gameplay.workspace b84e1706f0 Fixed Linux sample06-racer. %!s(int64=13) %!d(string=hai) anos

README.md

gameplay v1.6.0

GamePlay3D is an open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

gameplay

Supported Mobile Platforms

Supported Desktop Platforms

Roadmap for 'next' branch

License

The project is open sourced under the Apache 2.0 license.

Bug Reporting

Please log bugs under Issues on github. If you are unsure if your problem is a bug then post on the Help Forum.

Feature Requests

Please post feature requests on the Feature Request Forum. Approved feature requests will be added to the github issues list.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.