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- #ifndef LUA_LOGGER_H_
- #define LUA_LOGGER_H_
- namespace gameplay
- {
- // Lua bindings for Logger.
- int lua_Logger_static_isEnabled(lua_State* state);
- int lua_Logger_static_log(lua_State* state);
- int lua_Logger_static_set(lua_State* state);
- int lua_Logger_static_setEnabled(lua_State* state);
- void luaRegister_Logger();
- }
- #endif
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