lua_Logger.h 327 B

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  1. #ifndef LUA_LOGGER_H_
  2. #define LUA_LOGGER_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Logger.
  6. int lua_Logger_static_isEnabled(lua_State* state);
  7. int lua_Logger_static_log(lua_State* state);
  8. int lua_Logger_static_set(lua_State* state);
  9. int lua_Logger_static_setEnabled(lua_State* state);
  10. void luaRegister_Logger();
  11. }
  12. #endif