lua_Frustum.h 779 B

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  1. #ifndef LUA_FRUSTUM_H_
  2. #define LUA_FRUSTUM_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Frustum.
  6. int lua_Frustum__gc(lua_State* state);
  7. int lua_Frustum__init(lua_State* state);
  8. int lua_Frustum_getBottom(lua_State* state);
  9. int lua_Frustum_getCorners(lua_State* state);
  10. int lua_Frustum_getFar(lua_State* state);
  11. int lua_Frustum_getFarCorners(lua_State* state);
  12. int lua_Frustum_getLeft(lua_State* state);
  13. int lua_Frustum_getMatrix(lua_State* state);
  14. int lua_Frustum_getNear(lua_State* state);
  15. int lua_Frustum_getNearCorners(lua_State* state);
  16. int lua_Frustum_getRight(lua_State* state);
  17. int lua_Frustum_getTop(lua_State* state);
  18. int lua_Frustum_intersects(lua_State* state);
  19. int lua_Frustum_set(lua_State* state);
  20. void luaRegister_Frustum();
  21. }
  22. #endif