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- #ifndef LUA_GESTURE_H_
- #define LUA_GESTURE_H_
- namespace gameplay
- {
- // Lua bindings for Gesture.
- int lua_Gesture__gc(lua_State* state);
- int lua_Gesture_static_SWIPE_DIRECTION_DOWN(lua_State* state);
- int lua_Gesture_static_SWIPE_DIRECTION_LEFT(lua_State* state);
- int lua_Gesture_static_SWIPE_DIRECTION_RIGHT(lua_State* state);
- int lua_Gesture_static_SWIPE_DIRECTION_UP(lua_State* state);
- void luaRegister_Gesture();
- }
- #endif
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