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- #ifndef LUA_TERRAINPATCH_H_
- #define LUA_TERRAINPATCH_H_
- namespace gameplay
- {
- // Lua bindings for TerrainPatch.
- int lua_TerrainPatch_cameraChanged(lua_State* state);
- int lua_TerrainPatch_getBoundingBox(lua_State* state);
- int lua_TerrainPatch_getMaterial(lua_State* state);
- int lua_TerrainPatch_getMaterialCount(lua_State* state);
- void luaRegister_TerrainPatch();
- }
- #endif
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