lua_TerrainPatch.h 393 B

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  1. #ifndef LUA_TERRAINPATCH_H_
  2. #define LUA_TERRAINPATCH_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for TerrainPatch.
  6. int lua_TerrainPatch_cameraChanged(lua_State* state);
  7. int lua_TerrainPatch_getBoundingBox(lua_State* state);
  8. int lua_TerrainPatch_getMaterial(lua_State* state);
  9. int lua_TerrainPatch_getMaterialCount(lua_State* state);
  10. void luaRegister_TerrainPatch();
  11. }
  12. #endif