lua_FontStyle.cpp 1.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. #include "Base.h"
  2. #include "lua_FontStyle.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_FontStyle_PLAIN = "PLAIN";
  7. static const char* luaEnumString_FontStyle_BOLD = "BOLD";
  8. static const char* luaEnumString_FontStyle_ITALIC = "ITALIC";
  9. static const char* luaEnumString_FontStyle_BOLD_ITALIC = "BOLD_ITALIC";
  10. Font::Style lua_enumFromString_FontStyle(const char* s)
  11. {
  12. if (strcmp(s, luaEnumString_FontStyle_PLAIN) == 0)
  13. return Font::PLAIN;
  14. if (strcmp(s, luaEnumString_FontStyle_BOLD) == 0)
  15. return Font::BOLD;
  16. if (strcmp(s, luaEnumString_FontStyle_ITALIC) == 0)
  17. return Font::ITALIC;
  18. if (strcmp(s, luaEnumString_FontStyle_BOLD_ITALIC) == 0)
  19. return Font::BOLD_ITALIC;
  20. GP_ERROR("Invalid enumeration value '%s' for enumeration Font::Style.", s);
  21. return Font::PLAIN;
  22. }
  23. const char* lua_stringFromEnum_FontStyle(Font::Style e)
  24. {
  25. if (e == Font::PLAIN)
  26. return luaEnumString_FontStyle_PLAIN;
  27. if (e == Font::BOLD)
  28. return luaEnumString_FontStyle_BOLD;
  29. if (e == Font::ITALIC)
  30. return luaEnumString_FontStyle_ITALIC;
  31. if (e == Font::BOLD_ITALIC)
  32. return luaEnumString_FontStyle_BOLD_ITALIC;
  33. GP_ERROR("Invalid enumeration value '%d' for enumeration Font::Style.", e);
  34. return enumStringEmpty;
  35. }
  36. }