| .. |
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lua
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50a5c98c26
Updated luagen to put 'gameplay::' before ScriptUtil
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před 13 roky |
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AIAgent.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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AIAgent.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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AIController.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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AIController.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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před 13 roky |
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AIMessage.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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AIMessage.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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AIState.cpp
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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AIState.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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AIStateMachine.cpp
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c6965ff81a
Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up.
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před 13 roky |
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AIStateMachine.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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před 13 roky |
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AbsoluteLayout.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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před 13 roky |
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AbsoluteLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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Animation.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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před 13 roky |
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Animation.h
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b84e1706f0
Fixed Linux sample06-racer.
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před 13 roky |
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AnimationClip.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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před 13 roky |
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AnimationClip.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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před 13 roky |
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AnimationController.cpp
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adc3a9c24a
Changes to use size_t instead of unsigned int for 64-bit
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před 13 roky |
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AnimationController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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před 13 roky |
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AnimationTarget.cpp
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5ea13bf57c
Non-public, separate property strings.
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před 13 roky |
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AnimationTarget.h
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73ad70d735
Fixed spelling mistakes in source code comments.
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před 13 roky |
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AnimationValue.cpp
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c8eda95f47
Animation:
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před 13 roky |
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AnimationValue.h
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2193c8bee8
Updated the api-docs and regenerated the lua bindings for gesture support.
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před 13 roky |
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AudioBuffer.cpp
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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před 13 roky |
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AudioBuffer.h
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9ace6b892a
Updated AudioBuffer to use Stream instead of FILE.
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před 13 roky |
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AudioController.cpp
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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před 13 roky |
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AudioController.h
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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před 13 roky |
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AudioListener.cpp
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a2127d70e4
Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown.
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před 13 roky |
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AudioListener.h
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69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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AudioSource.cpp
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6e152951cb
Fixes Linux bugs for sample05-lua and sample06-racer
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před 13 roky |
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AudioSource.h
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69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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Base.h
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b4fd37677c
Moved #include <typeinfo> to Base.h
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před 13 roky |
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BoundingBox.cpp
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69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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BoundingBox.h
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1c7a3c6fbf
Converted tabs to spaces.
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před 13 roky |
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BoundingBox.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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před 14 roky |
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BoundingSphere.cpp
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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před 13 roky |
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BoundingSphere.h
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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před 13 roky |
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BoundingSphere.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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před 14 roky |
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Bundle.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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Bundle.h
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0512fca49d
Added Stream interface.
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před 13 roky |
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Button.cpp
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95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
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před 13 roky |
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Button.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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před 13 roky |
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Camera.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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Camera.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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CheckBox.cpp
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95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
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před 13 roky |
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CheckBox.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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před 13 roky |
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Container.cpp
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16ac93e35b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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před 13 roky |
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Container.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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před 13 roky |
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Control.cpp
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4286cd5b0e
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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před 13 roky |
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Control.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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před 13 roky |
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Curve.cpp
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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před 13 roky |
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Curve.h
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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před 13 roky |
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DebugNew.cpp
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c13e516b62
Fixed compiling DebugMem in Visual Studio.
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před 13 roky |
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DebugNew.h
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a475493cdd
Fixed compile error when using DebugMem.
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před 13 roky |
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DepthStencilTarget.cpp
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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před 13 roky |
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DepthStencilTarget.h
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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před 13 roky |
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Effect.cpp
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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před 13 roky |
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Effect.h
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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před 13 roky |
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FileSystem.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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FileSystem.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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FlowLayout.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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před 13 roky |
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FlowLayout.h
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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Font.cpp
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9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
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před 13 roky |
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Font.h
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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před 13 roky |
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Form.cpp
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4286cd5b0e
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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před 13 roky |
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Form.h
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764eb219b7
Fixes displaced joystick sometimes seen on start-up when using virtual gamepad.
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před 13 roky |
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FrameBuffer.cpp
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d092c66c6a
Fixes unsupported framebuffer issue with qualcomm's android driver.
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před 13 roky |
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FrameBuffer.h
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7510b7fcf3
Fixes leak detected for static memory used and not freed via DebugMem testing.
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před 13 roky |
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Frustum.cpp
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69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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Frustum.h
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501334387d
Fixed spelling mistakes
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před 13 roky |
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Game.cpp
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147e25c85b
Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects.
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před 13 roky |
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Game.h
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58e8882811
Merge remote-tracking branch 'upstream/next' into next
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před 13 roky |
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Game.inl
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277b065fc7
added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings
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před 13 roky |
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Gamepad.cpp
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058c7439f6
XBox 360 Support for Mac OS
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před 13 roky |
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Gamepad.h
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bd425196ae
Adding "preferPhysical" parameter to Game::getGamepad().
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před 13 roky |
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Gesture.h
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81ab7f5a20
Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK.
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před 13 roky |
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HeightField.cpp
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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před 13 roky |
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HeightField.h
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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před 13 roky |
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Image.cpp
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b0b88806e9
Converted Image and Texture to use Stream instead of FILE.
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před 13 roky |
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Image.h
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fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
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před 13 roky |
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Image.inl
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4004be749c
Refactors Image into its own separate class (from Texture::Image).
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před 14 roky |
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Joint.cpp
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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před 13 roky |
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Joint.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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před 13 roky |
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Joystick.cpp
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979c8e2e9d
Big changes to the Gamepad class.
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před 13 roky |
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Joystick.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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před 13 roky |
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Joystick.inl
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979c8e2e9d
Big changes to the Gamepad class.
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před 13 roky |
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Keyboard.h
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b882214017
Fixed multi-touch for Android.
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před 14 roky |
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Label.cpp
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a82c415660
Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children.
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před 13 roky |
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Label.h
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73ad70d735
Fixed spelling mistakes in source code comments.
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před 13 roky |
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Layout.cpp
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67ee3740ad
Issue #751. Layout::align() takes a control's margin into account.
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před 13 roky |
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Layout.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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před 13 roky |
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Light.cpp
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4af600ed86
Allows range or 0 on spot and point lights.
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před 13 roky |
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Light.h
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69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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Logger.cpp
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73ad70d735
Fixed spelling mistakes in source code comments.
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před 13 roky |
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Logger.h
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9b7650fd7b
Added new Logger class to handle info, warning and error logging throughout the framework.
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před 13 roky |
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Material.cpp
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2e7fcf3ca1
Added 64-bit Windows support.
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před 13 roky |
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Material.h
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69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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MaterialParameter.cpp
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7cbcf1f9a0
Clone animation target when cloning material parameters.
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před 13 roky |
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MaterialParameter.h
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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před 13 roky |
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MathUtil.cpp
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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před 13 roky |
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MathUtil.h
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361a72fb8c
Adds smoothing functions and updates the racer sample to use them.
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před 13 roky |
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MathUtil.inl
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1c7a3c6fbf
Converted tabs to spaces.
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před 13 roky |
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MathUtilNeon.inl
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1c7a3c6fbf
Converted tabs to spaces.
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před 13 roky |
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Matrix.cpp
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b483ccd466
Fixes #671: Implements missing Matrix methods for billboard and reflection.
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před 13 roky |
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Matrix.h
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5b5cb64b00
Changed the comment for Matrix.createPerspective to say degrees instead of radians.
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před 13 roky |
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Matrix.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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před 14 roky |
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Mesh.cpp
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
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před 13 roky |
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Mesh.h
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d2ea3e9dbf
Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1.
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před 13 roky |
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MeshBatch.cpp
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9ce2f6759f
added const qualifier on MeshBatch::add indices argument
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před 13 roky |
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MeshBatch.h
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9ce2f6759f
added const qualifier on MeshBatch::add indices argument
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před 13 roky |
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MeshBatch.inl
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9ce2f6759f
added const qualifier on MeshBatch::add indices argument
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před 13 roky |
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MeshPart.cpp
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
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před 13 roky |
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MeshPart.h
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4388f6d8f4
Fixes #267
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před 13 roky |
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MeshSkin.cpp
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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před 13 roky |
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MeshSkin.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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před 13 roky |
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Model.cpp
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937400c2e0
Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen.
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před 13 roky |
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Model.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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před 13 roky |
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Mouse.h
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8009a6ee07
Fixes left mouse button events.
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před 13 roky |
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Node.cpp
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96961c7d1c
Fixed userData pointer not cloned when cloning a node.
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před 13 roky |
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Node.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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před 13 roky |
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ParticleEmitter.cpp
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85553c0bf8
Fixed minor warnings and converted tabs to spaces.
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před 13 roky |
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ParticleEmitter.h
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fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
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před 13 roky |
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Pass.cpp
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63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
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před 13 roky |
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Pass.h
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31b1eecf83
Removed Pass::getAutoBindProperties()
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před 13 roky |
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PhysicsCharacter.cpp
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53cbf100e4
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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před 13 roky |
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PhysicsCharacter.h
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b251d0ded3
Removed PhysicsCharacter public dependencies on btActionInterface.
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před 13 roky |
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PhysicsCollisionObject.cpp
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e8b3eafbb7
Fixed for BlackBerry 10 and PlayBook builds.
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před 13 roky |
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PhysicsCollisionObject.h
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c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
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před 13 roky |
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PhysicsCollisionShape.cpp
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93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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před 13 roky |
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PhysicsCollisionShape.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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PhysicsConstraint.cpp
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a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
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před 13 roky |
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PhysicsConstraint.h
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a1b933948d
Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint.
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před 13 roky |
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PhysicsConstraint.inl
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bd37f58064
Error handling improvements (7 of 7 - Physics).
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před 13 roky |
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PhysicsController.cpp
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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PhysicsController.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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PhysicsFixedConstraint.cpp
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406c3651d0
- Updated character sample.
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před 14 roky |
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PhysicsFixedConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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před 14 roky |
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PhysicsFixedConstraint.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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před 14 roky |
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PhysicsGenericConstraint.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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před 13 roky |
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PhysicsGenericConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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před 14 roky |
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PhysicsGenericConstraint.inl
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bd37f58064
Error handling improvements (7 of 7 - Physics).
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před 13 roky |
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PhysicsGhostObject.cpp
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138bb45f51
Added Terrain support:
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před 13 roky |
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PhysicsGhostObject.h
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c21a6af44f
Hide Bullet dependency by making PhysicsMotionState private.
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před 13 roky |
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PhysicsHingeConstraint.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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před 13 roky |
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PhysicsHingeConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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před 14 roky |
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PhysicsRigidBody.cpp
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abf2df5316
Fixed normal vector generation and transformation for terrain.
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před 13 roky |
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PhysicsRigidBody.h
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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PhysicsRigidBody.inl
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6a1c234665
Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match.
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před 13 roky |
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PhysicsSocketConstraint.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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před 13 roky |
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PhysicsSocketConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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před 14 roky |
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PhysicsSpringConstraint.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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před 13 roky |
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PhysicsSpringConstraint.h
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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před 14 roky |
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PhysicsSpringConstraint.inl
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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před 14 roky |
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PhysicsVehicle.cpp
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a475493cdd
Fixed compile error when using DebugMem.
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před 13 roky |
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PhysicsVehicle.h
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39caed5174
Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel.
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před 13 roky |
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PhysicsVehicleWheel.cpp
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590028652c
Fix wheel transform for general case.
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před 13 roky |
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PhysicsVehicleWheel.h
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b6f8266b15
Fixed spelling mistakes.
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před 13 roky |
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Plane.cpp
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69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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Plane.h
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69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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Plane.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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před 14 roky |
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Platform.h
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277b065fc7
added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings
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před 13 roky |
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PlatformAndroid.cpp
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57fee7a08f
adding multisampling getter/setter methods for MacOSX and iOS, and ensuring multisampling is initially true if samples is > 0 in config
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před 13 roky |
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PlatformBlackBerry.cpp
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57fee7a08f
adding multisampling getter/setter methods for MacOSX and iOS, and ensuring multisampling is initially true if samples is > 0 in config
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před 13 roky |
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PlatformLinux.cpp
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3913b11603
removed unneeded header include
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před 13 roky |
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PlatformMacOSX.mm
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426b03fc13
Gametel and SteelSeries Free support for Mac
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před 13 roky |
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PlatformWindows.cpp
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277b065fc7
added windows support for toggling sampling at runtime, and stubs for other platforms + lua bindings
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před 13 roky |
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PlatformiOS.mm
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c3043bef2e
Merge pull request #806 from johnbrandle/next
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před 13 roky |
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Properties.cpp
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0512fca49d
Added Stream interface.
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před 13 roky |
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Properties.h
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0512fca49d
Added Stream interface.
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před 13 roky |
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Quaternion.cpp
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73ad70d735
Fixed spelling mistakes in source code comments.
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před 13 roky |
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Quaternion.h
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9e2309ced5
Fixed spelling mistakes in the gameplay header files.
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před 13 roky |
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Quaternion.inl
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360c1484c9
Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects).
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před 14 roky |
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RadioButton.cpp
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95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
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před 13 roky |
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RadioButton.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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před 13 roky |
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Ray.cpp
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69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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Ray.h
|
69fc8b07c0
Added some @script{create} tags.
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před 13 roky |
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Ray.inl
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64e91c1bde
Changed the binary operators to return a const qualified value in order to avoid issues like:
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před 14 roky |
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Rectangle.cpp
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4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
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před 13 roky |
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Rectangle.h
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4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
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před 13 roky |
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Ref.cpp
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64c6f19902
Renamed gameplay::printError to gameplay::print.
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před 13 roky |
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Ref.h
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c62d010f13
doxygen clean up for gameplay.
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před 13 roky |
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RenderState.cpp
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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před 13 roky |
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RenderState.h
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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před 13 roky |
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RenderTarget.cpp
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
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před 13 roky |
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RenderTarget.h
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2e7fcf3ca1
Added 64-bit Windows support.
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před 13 roky |
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Scene.cpp
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
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před 13 roky |
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Scene.h
|
077b0e2503
Changed Scene::load() so it can load from ".gpb" files
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před 13 roky |
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SceneLoader.cpp
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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SceneLoader.h
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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před 13 roky |
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ScreenDisplayer.cpp
|
7e9c449ffc
Fixed another bug with boolean Lua stack values.
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před 13 roky |
|
ScreenDisplayer.h
|
c4ce16d97f
Fixed doxygen warnings.
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před 13 roky |
|
ScriptController.cpp
|
77addbf0fb
Added a lua function "convert" to convert a userdata value to another gameplay class type.
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před 13 roky |
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ScriptController.h
|
77addbf0fb
Added a lua function "convert" to convert a userdata value to another gameplay class type.
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před 13 roky |
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ScriptController.inl
|
9c19d44567
Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function.
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před 13 roky |
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ScriptTarget.cpp
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
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ScriptTarget.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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před 13 roky |
|
Slider.cpp
|
bad067b854
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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před 13 roky |
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Slider.h
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1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
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před 13 roky |
|
SpriteBatch.cpp
|
9147a88ecf
- Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory
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před 13 roky |
|
SpriteBatch.h
|
b4482a3fdd
Updated SpriteBatch doxygen comments.
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před 13 roky |
|
Stream.h
|
501334387d
Fixed spelling mistakes
|
před 13 roky |
|
Technique.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
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před 13 roky |
|
Technique.h
|
2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
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před 13 roky |
|
Terrain.cpp
|
bbb5ee1a92
Fixed memory leak in Terrain.
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před 13 roky |
|
Terrain.h
|
93bccc1919
Adds support for .r16 file extension for RAW16 heightmap files.
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před 13 roky |
|
TerrainPatch.cpp
|
4893699495
Updated Terrain test to use a 3 splat layers instead of 2.
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před 13 roky |
|
TerrainPatch.h
|
4893699495
Updated Terrain test to use a 3 splat layers instead of 2.
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před 13 roky |
|
TextBox.cpp
|
95732ac4f4
Events will not be passed to forms / containers / controls that are not visible.
|
před 13 roky |
|
TextBox.h
|
1c01268333
Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723.
|
před 13 roky |
|
Texture.cpp
|
9cc8a2514f
Updated gameplay-api for v1.6.0.
|
před 13 roky |
|
Texture.h
|
9cc8a2514f
Updated gameplay-api for v1.6.0.
|
před 13 roky |
|
Theme.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
před 13 roky |
|
Theme.h
|
fd383c8a9d
Added needed @script{ignore} tags to appropriate functions in gameplay.
|
před 13 roky |
|
ThemeStyle.cpp
|
91cc29dbb3
Layouts now take scrollbars into account when auto-sizing controls.
|
před 13 roky |
|
ThemeStyle.h
|
c4ce16d97f
Fixed doxygen warnings.
|
před 13 roky |
|
TimeListener.h
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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před 13 roky |
|
Touch.h
|
23a3707f1c
Added Gesture API support and implemented gestures support in PlatformQNX.cpp.
|
před 13 roky |
|
Transform.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
před 13 roky |
|
Transform.h
|
501334387d
Fixed spelling mistakes
|
před 13 roky |
|
Vector2.cpp
|
8dc3f87c29
Fixes #670.
|
před 13 roky |
|
Vector2.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
před 13 roky |
|
Vector2.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
před 13 roky |
|
Vector3.cpp
|
5f00eeb786
Fix to Vector3::cross().
|
před 13 roky |
|
Vector3.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
před 13 roky |
|
Vector3.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
před 13 roky |
|
Vector4.cpp
|
8dc3f87c29
Fixes #670.
|
před 13 roky |
|
Vector4.h
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
před 13 roky |
|
Vector4.inl
|
0c7b5f9253
Added "/" operator for scalar division with Vectors.
|
před 13 roky |
|
VertexAttributeBinding.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
před 13 roky |
|
VertexAttributeBinding.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
před 13 roky |
|
VertexFormat.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
před 13 roky |
|
VertexFormat.h
|
9e2309ced5
Fixed spelling mistakes in the gameplay header files.
|
před 13 roky |
|
VerticalLayout.cpp
|
2e7fcf3ca1
Added 64-bit Windows support.
|
před 13 roky |
|
VerticalLayout.h
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
před 13 roky |
|
gameplay-main-android.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
před 13 roky |
|
gameplay-main-blackberry.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
před 13 roky |
|
gameplay-main-ios.mm
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
před 13 roky |
|
gameplay-main-linux.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
před 13 roky |
|
gameplay-main-macosx.mm
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
před 13 roky |
|
gameplay-main-windows.cpp
|
9fb7d181f0
Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files.
|
před 13 roky |
|
gameplay.dox
|
7e4bbf33fd
Updated doxygen apis and dox files.
|
před 14 roky |
|
gameplay.h
|
e8b3eafbb7
Fixed for BlackBerry 10 and PlayBook builds.
|
před 13 roky |