lua_Image.h 489 B

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  1. #ifndef LUA_IMAGE_H_
  2. #define LUA_IMAGE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Image.
  6. int lua_Image__gc(lua_State* state);
  7. int lua_Image_addRef(lua_State* state);
  8. int lua_Image_getFormat(lua_State* state);
  9. int lua_Image_getHeight(lua_State* state);
  10. int lua_Image_getRefCount(lua_State* state);
  11. int lua_Image_getWidth(lua_State* state);
  12. int lua_Image_release(lua_State* state);
  13. int lua_Image_static_create(lua_State* state);
  14. void luaRegister_Image();
  15. }
  16. #endif