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- #ifndef LUA_IMAGE_H_
- #define LUA_IMAGE_H_
- namespace gameplay
- {
- // Lua bindings for Image.
- int lua_Image__gc(lua_State* state);
- int lua_Image_addRef(lua_State* state);
- int lua_Image_getFormat(lua_State* state);
- int lua_Image_getHeight(lua_State* state);
- int lua_Image_getRefCount(lua_State* state);
- int lua_Image_getWidth(lua_State* state);
- int lua_Image_release(lua_State* state);
- int lua_Image_static_create(lua_State* state);
- void luaRegister_Image();
- }
- #endif
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