lua_ImageFormat.cpp 922 B

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  1. #include "Base.h"
  2. #include "lua_ImageFormat.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_ImageFormat_RGB = "RGB";
  7. static const char* luaEnumString_ImageFormat_RGBA = "RGBA";
  8. Image::Format lua_enumFromString_ImageFormat(const char* s)
  9. {
  10. if (strcmp(s, luaEnumString_ImageFormat_RGB) == 0)
  11. return Image::RGB;
  12. if (strcmp(s, luaEnumString_ImageFormat_RGBA) == 0)
  13. return Image::RGBA;
  14. GP_ERROR("Invalid enumeration value '%s' for enumeration Image::Format.", s);
  15. return Image::RGB;
  16. }
  17. const char* lua_stringFromEnum_ImageFormat(Image::Format e)
  18. {
  19. if (e == Image::RGB)
  20. return luaEnumString_ImageFormat_RGB;
  21. if (e == Image::RGBA)
  22. return luaEnumString_ImageFormat_RGBA;
  23. GP_ERROR("Invalid enumeration value '%d' for enumeration Image::Format.", e);
  24. return enumStringEmpty;
  25. }
  26. }