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- #ifndef LUA_THEMETHEMEIMAGE_H_
- #define LUA_THEMETHEMEIMAGE_H_
- namespace gameplay
- {
- // Lua bindings for Theme::ThemeImage.
- int lua_ThemeThemeImage__gc(lua_State* state);
- int lua_ThemeThemeImage_addRef(lua_State* state);
- int lua_ThemeThemeImage_getColor(lua_State* state);
- int lua_ThemeThemeImage_getId(lua_State* state);
- int lua_ThemeThemeImage_getRefCount(lua_State* state);
- int lua_ThemeThemeImage_getRegion(lua_State* state);
- int lua_ThemeThemeImage_getUVs(lua_State* state);
- int lua_ThemeThemeImage_release(lua_State* state);
- void luaRegister_ThemeThemeImage();
- }
- #endif
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