lua_ThemeThemeImage.h 600 B

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  1. #ifndef LUA_THEMETHEMEIMAGE_H_
  2. #define LUA_THEMETHEMEIMAGE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Theme::ThemeImage.
  6. int lua_ThemeThemeImage__gc(lua_State* state);
  7. int lua_ThemeThemeImage_addRef(lua_State* state);
  8. int lua_ThemeThemeImage_getColor(lua_State* state);
  9. int lua_ThemeThemeImage_getId(lua_State* state);
  10. int lua_ThemeThemeImage_getRefCount(lua_State* state);
  11. int lua_ThemeThemeImage_getRegion(lua_State* state);
  12. int lua_ThemeThemeImage_getUVs(lua_State* state);
  13. int lua_ThemeThemeImage_release(lua_State* state);
  14. void luaRegister_ThemeThemeImage();
  15. }
  16. #endif