Light.cpp 6.1 KB

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  1. #include "Base.h"
  2. #include "Light.h"
  3. #include "Node.h"
  4. namespace gameplay
  5. {
  6. Light::Light(Light::Type type, const Vector3& color) :
  7. _type(type), _node(NULL)
  8. {
  9. _directional = new Directional(color);
  10. }
  11. Light::Light(Light::Type type, const Vector3& color, float range) :
  12. _type(type), _node(NULL)
  13. {
  14. _point = new Point(color, range);
  15. }
  16. Light::Light(Light::Type type, const Vector3& color, float range, float innerAngle, float outerAngle) :
  17. _type(type), _node(NULL)
  18. {
  19. _spot = new Spot(color, range, innerAngle, outerAngle);
  20. }
  21. Light::~Light()
  22. {
  23. switch (_type)
  24. {
  25. case DIRECTIONAL:
  26. SAFE_DELETE(_directional);
  27. break;
  28. case POINT:
  29. SAFE_DELETE(_point);
  30. break;
  31. case SPOT:
  32. SAFE_DELETE(_spot);
  33. break;
  34. default:
  35. GP_ERROR("Invalid light type (%d).", _type);
  36. break;
  37. }
  38. }
  39. Light* Light::createDirectional(const Vector3& color)
  40. {
  41. return new Light(DIRECTIONAL, color);
  42. }
  43. Light* Light::createDirectional(float red, float green, float blue)
  44. {
  45. return new Light(DIRECTIONAL, Vector3(red, green, blue));
  46. }
  47. Light* Light::createPoint(const Vector3& color, float range)
  48. {
  49. return new Light(POINT, color, range);
  50. }
  51. Light* Light::createPoint(float red, float green, float blue, float range)
  52. {
  53. return new Light(POINT, Vector3(red, green, blue), range);
  54. }
  55. Light* Light::createSpot(const Vector3& color, float range, float innerAngle, float outerAngle)
  56. {
  57. return new Light(SPOT, color, range, innerAngle, outerAngle);
  58. }
  59. Light* Light::createSpot(float red, float green, float blue, float range, float innerAngle, float outerAngle)
  60. {
  61. return new Light(SPOT, Vector3(red, green, blue), range, innerAngle, outerAngle);
  62. }
  63. Light::Type Light::getLightType() const
  64. {
  65. return _type;
  66. }
  67. Node* Light::getNode() const
  68. {
  69. return _node;
  70. }
  71. void Light::setNode(Node* node)
  72. {
  73. // Connect the new node.
  74. _node = node;
  75. }
  76. const Vector3& Light::getColor() const
  77. {
  78. switch (_type)
  79. {
  80. case DIRECTIONAL:
  81. GP_ASSERT(_directional);
  82. return _directional->color;
  83. case POINT:
  84. GP_ASSERT(_point);
  85. return _point->color;
  86. case SPOT:
  87. GP_ASSERT(_spot);
  88. return _spot->color;
  89. default:
  90. GP_ERROR("Unsupported light type (%d).", _type);
  91. return Vector3::zero();
  92. }
  93. }
  94. void Light::setColor(const Vector3& color)
  95. {
  96. switch (_type)
  97. {
  98. case DIRECTIONAL:
  99. GP_ASSERT(_directional);
  100. _directional->color = color;
  101. break;
  102. case POINT:
  103. GP_ASSERT(_point);
  104. _point->color = color;
  105. break;
  106. case SPOT:
  107. GP_ASSERT(_spot);
  108. _spot->color = color;
  109. break;
  110. default:
  111. GP_ERROR("Unsupported light type (%d).", _type);
  112. break;
  113. }
  114. }
  115. void Light::setColor(float red, float green, float blue)
  116. {
  117. setColor(Vector3(red, green, blue));
  118. }
  119. float Light::getRange() const
  120. {
  121. GP_ASSERT(_type != DIRECTIONAL);
  122. switch (_type)
  123. {
  124. case POINT:
  125. GP_ASSERT(_point);
  126. return _point->range;
  127. case SPOT:
  128. GP_ASSERT(_spot);
  129. return _spot->range;
  130. default:
  131. GP_ERROR("Unsupported light type (%d).", _type);
  132. return 0.0f;
  133. }
  134. }
  135. void Light::setRange(float range)
  136. {
  137. GP_ASSERT(_type != DIRECTIONAL);
  138. switch (_type)
  139. {
  140. case POINT:
  141. GP_ASSERT(_point);
  142. _point->range = range;
  143. _point->rangeInverse = 1.0f / range;
  144. break;
  145. case SPOT:
  146. GP_ASSERT(_spot);
  147. _spot->range = range;
  148. _spot->rangeInverse = 1.0f / range;
  149. break;
  150. default:
  151. GP_ERROR("Unsupported light type (%d).", _type);
  152. break;
  153. }
  154. }
  155. float Light::getRangeInverse() const
  156. {
  157. GP_ASSERT(_type != DIRECTIONAL);
  158. switch (_type)
  159. {
  160. case POINT:
  161. GP_ASSERT(_point);
  162. return _point->rangeInverse;
  163. case SPOT:
  164. GP_ASSERT(_spot);
  165. return _spot->rangeInverse;
  166. default:
  167. GP_ERROR("Unsupported light type (%d).", _type);
  168. return 0.0f;
  169. }
  170. }
  171. float Light::getInnerAngle() const
  172. {
  173. GP_ASSERT(_type == SPOT);
  174. return _spot->innerAngle;
  175. }
  176. void Light::setInnerAngle(float innerAngle)
  177. {
  178. GP_ASSERT(_type == SPOT);
  179. _spot->innerAngle = innerAngle;
  180. _spot->innerAngleCos = cos(innerAngle);
  181. }
  182. float Light::getOuterAngle() const
  183. {
  184. GP_ASSERT(_type == SPOT);
  185. return _spot->outerAngle;
  186. }
  187. void Light::setOuterAngle(float outerAngle)
  188. {
  189. GP_ASSERT(_type == SPOT);
  190. _spot->outerAngle = outerAngle;
  191. _spot->outerAngleCos = cos(outerAngle);
  192. }
  193. float Light::getInnerAngleCos() const
  194. {
  195. GP_ASSERT(_type == SPOT);
  196. return _spot->innerAngleCos;
  197. }
  198. float Light::getOuterAngleCos() const
  199. {
  200. GP_ASSERT(_type == SPOT);
  201. return _spot->outerAngleCos;
  202. }
  203. Light* Light::clone(NodeCloneContext &context) const
  204. {
  205. Light* lightClone = NULL;
  206. switch (_type)
  207. {
  208. case DIRECTIONAL:
  209. lightClone = createDirectional(getColor());
  210. break;
  211. case POINT:
  212. lightClone = createPoint(getColor(), getRange());
  213. break;
  214. case SPOT:
  215. lightClone = createSpot(getColor(), getRange(), getInnerAngle(), getOuterAngle());
  216. break;
  217. default:
  218. GP_ERROR("Unsupported light type (%d).", _type);
  219. return NULL;
  220. }
  221. GP_ASSERT(lightClone);
  222. if (Node* node = context.findClonedNode(getNode()))
  223. {
  224. lightClone->setNode(node);
  225. }
  226. return lightClone;
  227. }
  228. Light::Directional::Directional(const Vector3& color)
  229. : color(color)
  230. {
  231. }
  232. Light::Point::Point(const Vector3& color, float range)
  233. : color(color), range(range)
  234. {
  235. rangeInverse = 1.0f / range;
  236. }
  237. Light::Spot::Spot(const Vector3& color, float range, float innerAngle, float outerAngle)
  238. : color(color), range(range), innerAngle(innerAngle), outerAngle(outerAngle)
  239. {
  240. rangeInverse = 1.0f / range;
  241. innerAngleCos = cos(innerAngle);
  242. outerAngleCos = cos(outerAngle);
  243. }
  244. }