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- // Autogenerated by gameplay-luagen
- #ifndef LUA_SCRIPTTARGET_H_
- #define LUA_SCRIPTTARGET_H_
- namespace gameplay
- {
- // Lua bindings for ScriptTarget.
- int lua_ScriptTarget_addScript(lua_State* state);
- int lua_ScriptTarget_addScriptCallback(lua_State* state);
- int lua_ScriptTarget_clearScripts(lua_State* state);
- int lua_ScriptTarget_getScriptEvent(lua_State* state);
- int lua_ScriptTarget_getTypeName(lua_State* state);
- int lua_ScriptTarget_hasScriptListener(lua_State* state);
- int lua_ScriptTarget_removeScript(lua_State* state);
- int lua_ScriptTarget_removeScriptCallback(lua_State* state);
- void luaRegister_ScriptTarget();
- }
- #endif
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