lua_ScriptTarget.h 634 B

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  1. // Autogenerated by gameplay-luagen
  2. #ifndef LUA_SCRIPTTARGET_H_
  3. #define LUA_SCRIPTTARGET_H_
  4. namespace gameplay
  5. {
  6. // Lua bindings for ScriptTarget.
  7. int lua_ScriptTarget_addScript(lua_State* state);
  8. int lua_ScriptTarget_addScriptCallback(lua_State* state);
  9. int lua_ScriptTarget_clearScripts(lua_State* state);
  10. int lua_ScriptTarget_getScriptEvent(lua_State* state);
  11. int lua_ScriptTarget_getTypeName(lua_State* state);
  12. int lua_ScriptTarget_hasScriptListener(lua_State* state);
  13. int lua_ScriptTarget_removeScript(lua_State* state);
  14. int lua_ScriptTarget_removeScriptCallback(lua_State* state);
  15. void luaRegister_ScriptTarget();
  16. }
  17. #endif