Steve Grenier 678c2895be Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
..
lua f4b1fa3bfa Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
AIStateMachine.cpp c6965ff81a Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up. 13 年之前
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
AbsoluteLayout.cpp c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 年之前
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
Animation.cpp 64383a84ec Fixed errors detected by static code analyzer. 13 年之前
Animation.h 69fc8b07c0 Added some @script{create} tags. 13 年之前
AnimationClip.cpp c8eda95f47 Animation: 13 年之前
AnimationClip.h 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 年之前
AnimationController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年之前
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年之前
AnimationTarget.cpp 64383a84ec Fixed errors detected by static code analyzer. 13 年之前
AnimationTarget.h 7efd39d479 Fixes Issue #402. 13 年之前
AnimationValue.cpp c8eda95f47 Animation: 13 年之前
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 年之前
AudioBuffer.cpp 1c7a3c6fbf Converted tabs to spaces. 13 年之前
AudioBuffer.h 4f95626c82 re-add some missing things from the merge 13 年之前
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年之前
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年之前
AudioListener.cpp 69fc8b07c0 Added some @script{create} tags. 13 年之前
AudioListener.h 69fc8b07c0 Added some @script{create} tags. 13 年之前
AudioSource.cpp dcd4589c49 Changed AudioSource so that sounds do not loop by default. 13 年之前
AudioSource.h 69fc8b07c0 Added some @script{create} tags. 13 年之前
Base.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 年之前
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. 13 年之前
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. 13 年之前
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年之前
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 年之前
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 年之前
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年之前
Bundle.cpp e4cfba8e63 Fixed error in PlatformWin32.cpp for previous gamepad commit. 13 年之前
Bundle.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年之前
Button.cpp 1c7a3c6fbf Converted tabs to spaces. 13 年之前
Button.h 125e56920b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
Camera.cpp 4ae7fa3a9c Changed some methods in Camera to be const qualified. 13 年之前
Camera.h 4ae7fa3a9c Changed some methods in Camera to be const qualified. 13 年之前
CheckBox.cpp 1c7a3c6fbf Converted tabs to spaces. 13 年之前
CheckBox.h 47674506a3 Fixes multiple-input handling and scrolling problems. 13 年之前
Container.cpp 5466d08e58 Tapping a TextBox outside of the text will place the caret at the closest valid position it can find. 13 年之前
Container.h c1ef988b63 Containers with ScrollBars will lay out their controls the first time update() is called on them, in order to auto-size controls before measuring the size of the scrollable region. This fixes an issue where scrollbars would not appear until the Container was clicked / touched, with scrollBarAutoHide disabled, for programmatically created forms. 13 年之前
Control.cpp eaa23b0e7d Preventing the addition or deletion of new forms from within Form::mouseEventInternal, Form::touchEventInternal or Form::keyEventInternal from causing a crash. 13 年之前
Control.h 53cacef586 fix mac build 13 年之前
Curve.cpp e1164a4056 Add initial/incompleted Linux platform support and CMake support 13 年之前
Curve.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年之前
DebugNew.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 年之前
DebugNew.h b3f5635387 Cleanup to comments 13 年之前
DepthStencilTarget.cpp f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. 13 年之前
DepthStencilTarget.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年之前
Effect.cpp 2b6bc09e33 Merge pull request #368 from blackberry/master 13 年之前
Effect.h e92919ff58 Added hidden assignment operator to the gameplay classes that extend Ref. 13 年之前
FileSystem.cpp 19dc9e579f Fixed bug in FileSystem for windows where gameplay-tests couldn't find the shader files. 13 年之前
FileSystem.h 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 年之前
FlowLayout.cpp c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 年之前
FlowLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
Font.cpp 1c7a3c6fbf Converted tabs to spaces. 13 年之前
Font.h 69fc8b07c0 Added some @script{create} tags. 13 年之前
Form.cpp eaa23b0e7d Preventing the addition or deletion of new forms from within Form::mouseEventInternal, Form::touchEventInternal or Form::keyEventInternal from causing a crash. 13 年之前
Form.h 6fd8aadef8 Added check to Form::setSize() to prevent it from attempting to create a FrameBuffer with a width or height of 0, which would cause the game to crash. 13 年之前
FrameBuffer.cpp f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. 13 年之前
FrameBuffer.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年之前
Frustum.cpp 69fc8b07c0 Added some @script{create} tags. 13 年之前
Frustum.h 69fc8b07c0 Added some @script{create} tags. 13 年之前
Game.cpp cd56321b6d Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
Game.h 2bfcd54eb6 #424 -- Added _pausedCount to Game. The game won't resume until Game::resume() has been called as many times as Game::pause() was called. This lets us continue to 13 年之前
Game.inl b2781292b6 Added method Game::getAspectRatio(). 13 年之前
Gamepad.cpp c0e67fd388 API Changes to Gamepad, Game and Platform for Gamepad API. 13 年之前
Gamepad.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 年之前
Gesture.h 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. 13 年之前
Image.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 年之前
Image.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年之前
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 年之前
Joint.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 年之前
Joint.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
Joystick.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年之前
Joystick.h 125e56920b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
Joystick.inl ae76d5ea4c Fixes bug in Joystick where the control was being drawn outside its container's bounds. 13 年之前
Keyboard.h b882214017 Fixed multi-touch for Android. 14 年之前
Label.cpp 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 年之前
Label.h 47674506a3 Fixes multiple-input handling and scrolling problems. 13 年之前
Layout.cpp ab5329e486 Don't apply scrollbar size to auto-sized controls in containers that have scrolling disabled. 13 年之前
Layout.h bf5037eec6 Removed LAYOUT_SCROLL from Layout::Type enumeration as all containers can now scroll, not depending on layout type. 13 年之前
Light.cpp 69fc8b07c0 Added some @script{create} tags. 13 年之前
Light.h 69fc8b07c0 Added some @script{create} tags. 13 年之前
Logger.cpp 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 年之前
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 年之前
Material.cpp 7d447226a6 Default materials: 13 年之前
Material.h 7d447226a6 Default materials: 13 年之前
MaterialParameter.cpp ec3b3dfcd8 Added MaterialParameter::getSampler() and updated lua bindings. 13 年之前
MaterialParameter.h ec3b3dfcd8 Added MaterialParameter::getSampler() and updated lua bindings. 13 年之前
MathUtil.cpp 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年之前
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年之前
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. 13 年之前
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. 13 年之前
Matrix.cpp 1c7a3c6fbf Converted tabs to spaces. 13 年之前
Matrix.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年之前
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年之前
Mesh.cpp f487845636 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. 13 年之前
MeshBatch.cpp 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 年之前
MeshBatch.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
MeshBatch.inl 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 年之前
MeshPart.cpp 4388f6d8f4 Fixes #267 13 年之前
MeshPart.h 4388f6d8f4 Fixes #267 13 年之前
MeshSkin.cpp 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ 13 年之前
MeshSkin.h e92919ff58 Added hidden assignment operator to the gameplay classes that extend Ref. 13 年之前
Model.cpp 7d447226a6 Default materials: 13 年之前
Model.h 7d447226a6 Default materials: 13 年之前
Mouse.h 8009a6ee07 Fixes left mouse button events. 13 年之前
Node.cpp fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 年之前
Node.h fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 年之前
ParticleEmitter.cpp 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 年之前
ParticleEmitter.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年之前
Pass.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 年之前
Pass.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
PhysicsCharacter.cpp b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. 13 年之前
PhysicsCharacter.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. 13 年之前
PhysicsCollisionObject.cpp 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 年之前
PhysicsCollisionObject.h fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 年之前
PhysicsCollisionShape.cpp a217f29f09 Fixes memory leak issue #407. 13 年之前
PhysicsCollisionShape.h a217f29f09 Fixes memory leak issue #407. 13 年之前
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 年之前
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 年之前
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年之前
PhysicsController.cpp a217f29f09 Fixes memory leak issue #407. 13 年之前
PhysicsController.h fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 年之前
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. 14 年之前
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
PhysicsGenericConstraint.cpp ae84b48fd2 Removes old header includes. 13 年之前
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年之前
PhysicsGhostObject.cpp fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). 13 年之前
PhysicsGhostObject.h c4ce16d97f Fixed doxygen warnings. 13 年之前
PhysicsHingeConstraint.cpp bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年之前
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
PhysicsRigidBody.cpp fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 年之前
PhysicsRigidBody.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. 13 年之前
PhysicsRigidBody.inl 69fc8b07c0 Added some @script{create} tags. 13 年之前
PhysicsSocketConstraint.cpp bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年之前
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
PhysicsSpringConstraint.cpp bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年之前
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年之前
PhysicsVehicle.cpp 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 年之前
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 年之前
PhysicsVehicleWheel.cpp 590028652c Fix wheel transform for general case. 13 年之前
PhysicsVehicleWheel.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 年之前
Plane.cpp 69fc8b07c0 Added some @script{create} tags. 13 年之前
Plane.h 69fc8b07c0 Added some @script{create} tags. 13 年之前
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年之前
Platform.h 3b02c28f8b Adds Pinch/Tap/Slide to iOS Build 13 年之前
PlatformAndroid.cpp 678c2895be Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
PlatformLinux.cpp 50f019c637 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
PlatformMacOSX.mm 678c2895be Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
PlatformQNX.cpp 678c2895be Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
PlatformWin32.cpp 678c2895be Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年之前
PlatformiOS.mm 7d447226a6 Default materials: 13 年之前
Properties.cpp a897d0309e Fixes whitespace in properties #389. 13 年之前
Properties.h 47674506a3 Fixes multiple-input handling and scrolling problems. 13 年之前
Quaternion.cpp 64383a84ec Fixed errors detected by static code analyzer. 13 年之前
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 年之前
RadioButton.cpp 1c7a3c6fbf Converted tabs to spaces. 13 年之前
RadioButton.h b9b7796333 Adds support for XInput gamepads for PlatformWin32 13 年之前
Ray.cpp 69fc8b07c0 Added some @script{create} tags. 13 年之前
Ray.h 69fc8b07c0 Added some @script{create} tags. 13 年之前
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年之前
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年之前
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年之前
Ref.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 年之前
Ref.h c62d010f13 doxygen clean up for gameplay. 13 年之前
RenderState.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年之前
RenderState.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
RenderTarget.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年之前
RenderTarget.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年之前
Scene.cpp e4cfba8e63 Fixed error in PlatformWin32.cpp for previous gamepad commit. 13 年之前
Scene.h e4cfba8e63 Fixed error in PlatformWin32.cpp for previous gamepad commit. 13 年之前
SceneLoader.cpp 732c96c61b Adds collisionMesh as an alternate property name for rigidBodyModel. 13 年之前
SceneLoader.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年之前
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 年之前
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. 13 年之前
ScriptController.cpp 1c7a3c6fbf Converted tabs to spaces. 13 年之前
ScriptController.h 1c7a3c6fbf Converted tabs to spaces. 13 年之前
ScriptController.inl 1c7a3c6fbf Converted tabs to spaces. 13 年之前
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
Slider.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年之前
Slider.h 47674506a3 Fixes multiple-input handling and scrolling problems. 13 年之前
SpriteBatch.cpp 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 年之前
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. 13 年之前
Technique.cpp 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 年之前
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 年之前
TextBox.cpp 5466d08e58 Tapping a TextBox outside of the text will place the caret at the closest valid position it can find. 13 年之前
TextBox.h 0c84a67881 #429 -- Removing TextBox::_textIndex and fixing an issue causing text to be prepended to the string, rather than inserted at the caret. 13 年之前
Texture.cpp 1c7a3c6fbf Converted tabs to spaces. 13 年之前
Texture.h dc21e6eb97 Fixed issue where non four byte aligned textures (such as many non power of two textures) were distorted due to incorrect GL_UNPACK_ALIGNMENT. 13 年之前
Theme.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年之前
Theme.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年之前
ThemeStyle.cpp 91cc29dbb3 Layouts now take scrollbars into account when auto-sizing controls. 13 年之前
ThemeStyle.h c4ce16d97f Fixed doxygen warnings. 13 年之前
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 年之前
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. 13 年之前
Transform.cpp 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年之前
Transform.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年之前
Vector2.cpp 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年之前
Vector2.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年之前
Vector2.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
Vector3.cpp 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年之前
Vector3.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年之前
Vector3.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 年之前
Vector4.cpp 64383a84ec Fixed errors detected by static code analyzer. 13 年之前
Vector4.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
Vector4.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
VertexAttributeBinding.cpp a111e201c7 Added support for multiple UV sets in encoder for both Collada and FBX. 13 年之前
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
VertexFormat.cpp 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 年之前
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年之前
VerticalLayout.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年之前
gameplay-main-android.cpp c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 年之前
gameplay-main-ios.mm 1c7a3c6fbf Converted tabs to spaces. 13 年之前
gameplay-main-linux.cpp e1164a4056 Add initial/incompleted Linux platform support and CMake support 13 年之前
gameplay-main-macosx.mm 1c7a3c6fbf Converted tabs to spaces. 13 年之前
gameplay-main-qnx.cpp c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 年之前
gameplay-main-win32.cpp c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 年之前
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 年之前
gameplay.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 年之前