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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_PhysicsVehicleWheel.h"
- #include "Base.h"
- #include "Game.h"
- #include "Node.h"
- #include "PhysicsCollisionObject.h"
- #include "PhysicsController.h"
- #include "PhysicsVehicle.h"
- #include "PhysicsVehicleWheel.h"
- #include "ScriptController.h"
- #include "lua_PhysicsCollisionObjectCollisionListenerEventType.h"
- #include "lua_PhysicsCollisionObjectType.h"
- #include "lua_PhysicsCollisionShapeType.h"
- namespace gameplay
- {
- void luaRegister_PhysicsVehicleWheel()
- {
- const luaL_Reg lua_members[] =
- {
- {"addCollisionListener", lua_PhysicsVehicleWheel_addCollisionListener},
- {"collidesWith", lua_PhysicsVehicleWheel_collidesWith},
- {"getCollisionShape", lua_PhysicsVehicleWheel_getCollisionShape},
- {"getFrictionBreakout", lua_PhysicsVehicleWheel_getFrictionBreakout},
- {"getNode", lua_PhysicsVehicleWheel_getNode},
- {"getRollInfluence", lua_PhysicsVehicleWheel_getRollInfluence},
- {"getShapeType", lua_PhysicsVehicleWheel_getShapeType},
- {"getStrutConnectionOffset", lua_PhysicsVehicleWheel_getStrutConnectionOffset},
- {"getStrutDampingCompression", lua_PhysicsVehicleWheel_getStrutDampingCompression},
- {"getStrutDampingRelaxation", lua_PhysicsVehicleWheel_getStrutDampingRelaxation},
- {"getStrutForceMax", lua_PhysicsVehicleWheel_getStrutForceMax},
- {"getStrutRestLength", lua_PhysicsVehicleWheel_getStrutRestLength},
- {"getStrutStiffness", lua_PhysicsVehicleWheel_getStrutStiffness},
- {"getStrutTravelMax", lua_PhysicsVehicleWheel_getStrutTravelMax},
- {"getType", lua_PhysicsVehicleWheel_getType},
- {"getWheelAxle", lua_PhysicsVehicleWheel_getWheelAxle},
- {"getWheelDirection", lua_PhysicsVehicleWheel_getWheelDirection},
- {"getWheelRadius", lua_PhysicsVehicleWheel_getWheelRadius},
- {"isDynamic", lua_PhysicsVehicleWheel_isDynamic},
- {"isEnabled", lua_PhysicsVehicleWheel_isEnabled},
- {"isKinematic", lua_PhysicsVehicleWheel_isKinematic},
- {"isSteerable", lua_PhysicsVehicleWheel_isSteerable},
- {"removeCollisionListener", lua_PhysicsVehicleWheel_removeCollisionListener},
- {"setEnabled", lua_PhysicsVehicleWheel_setEnabled},
- {"setFrictionBreakout", lua_PhysicsVehicleWheel_setFrictionBreakout},
- {"setRollInfluence", lua_PhysicsVehicleWheel_setRollInfluence},
- {"setSteerable", lua_PhysicsVehicleWheel_setSteerable},
- {"setStrutConnectionOffset", lua_PhysicsVehicleWheel_setStrutConnectionOffset},
- {"setStrutDampingCompression", lua_PhysicsVehicleWheel_setStrutDampingCompression},
- {"setStrutDampingRelaxation", lua_PhysicsVehicleWheel_setStrutDampingRelaxation},
- {"setStrutForceMax", lua_PhysicsVehicleWheel_setStrutForceMax},
- {"setStrutRestLength", lua_PhysicsVehicleWheel_setStrutRestLength},
- {"setStrutStiffness", lua_PhysicsVehicleWheel_setStrutStiffness},
- {"setStrutTravelMax", lua_PhysicsVehicleWheel_setStrutTravelMax},
- {"setWheelAxle", lua_PhysicsVehicleWheel_setWheelAxle},
- {"setWheelDirection", lua_PhysicsVehicleWheel_setWheelDirection},
- {"setWheelRadius", lua_PhysicsVehicleWheel_setWheelRadius},
- {"transform", lua_PhysicsVehicleWheel_transform},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("PhysicsVehicleWheel", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static PhysicsVehicleWheel* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsVehicleWheel");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsVehicleWheel' expected.");
- return (PhysicsVehicleWheel*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_PhysicsVehicleWheel_addCollisionListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject::CollisionListener> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->addCollisionListener(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->addCollisionListener(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_addCollisionListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject::CollisionListener> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject> param2 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->addCollisionListener(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject> param2 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->addCollisionListener(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_addCollisionListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_collidesWith(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(2, "PhysicsCollisionObject", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- bool result = instance->collidesWith(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_collidesWith - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getCollisionShape(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- void* returnPtr = (void*)instance->getCollisionShape();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsCollisionShape");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getCollisionShape - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getFrictionBreakout(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- float result = instance->getFrictionBreakout();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getFrictionBreakout - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getNode(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- void* returnPtr = (void*)instance->getNode();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Node");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getNode - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getRollInfluence(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- float result = instance->getRollInfluence();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getRollInfluence - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getShapeType(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- PhysicsCollisionShape::Type result = instance->getShapeType();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionShapeType(result));
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getShapeType - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getStrutConnectionOffset(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->getStrutConnectionOffset(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getStrutConnectionOffset - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getStrutDampingCompression(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- float result = instance->getStrutDampingCompression();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getStrutDampingCompression - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getStrutDampingRelaxation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- float result = instance->getStrutDampingRelaxation();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getStrutDampingRelaxation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getStrutForceMax(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- float result = instance->getStrutForceMax();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getStrutForceMax - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getStrutRestLength(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- float result = instance->getStrutRestLength();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getStrutRestLength - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getStrutStiffness(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- float result = instance->getStrutStiffness();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getStrutStiffness - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getStrutTravelMax(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- float result = instance->getStrutTravelMax();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getStrutTravelMax - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getType(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- PhysicsCollisionObject::Type result = instance->getType();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionObjectType(result));
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getType - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getWheelAxle(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->getWheelAxle(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getWheelAxle - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getWheelDirection(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->getWheelDirection(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getWheelDirection - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_getWheelRadius(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- float result = instance->getWheelRadius();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_getWheelRadius - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_isDynamic(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- bool result = instance->isDynamic();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_isDynamic - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_isEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- bool result = instance->isEnabled();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_isEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_isKinematic(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- bool result = instance->isKinematic();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_isKinematic - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_isSteerable(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- PhysicsVehicleWheel* instance = getInstance(state);
- bool result = instance->isSteerable();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_isSteerable - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_removeCollisionListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject::CollisionListener> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->removeCollisionListener(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->removeCollisionListener(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_removeCollisionListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject::CollisionListener> param1 = ScriptUtil::getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject> param2 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->removeCollisionListener(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<PhysicsCollisionObject> param2 = ScriptUtil::getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->removeCollisionListener(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_removeCollisionListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setEnabled(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setFrictionBreakout(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setFrictionBreakout(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setFrictionBreakout - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setRollInfluence(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setRollInfluence(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setRollInfluence - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setSteerable(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setSteerable(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setSteerable - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setStrutConnectionOffset(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setStrutConnectionOffset(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setStrutConnectionOffset - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setStrutDampingCompression(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setStrutDampingCompression(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setStrutDampingCompression - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setStrutDampingRelaxation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setStrutDampingRelaxation(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setStrutDampingRelaxation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setStrutForceMax(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setStrutForceMax(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setStrutForceMax - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setStrutRestLength(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setStrutRestLength(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setStrutRestLength - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setStrutStiffness(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setStrutStiffness(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setStrutStiffness - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setStrutTravelMax(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setStrutTravelMax(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setStrutTravelMax - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setWheelAxle(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setWheelAxle(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setWheelAxle - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setWheelDirection(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setWheelDirection(*param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setWheelDirection - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_setWheelRadius(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->setWheelRadius(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_setWheelRadius - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsVehicleWheel_transform(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<Node> param1 = ScriptUtil::getObjectPointer<Node>(2, "Node", false);
- PhysicsVehicleWheel* instance = getInstance(state);
- instance->transform(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsVehicleWheel_transform - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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