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- #include "Base.h"
- #include "CheckBox.h"
- #include "Game.h"
- namespace gameplay
- {
- CheckBox::CheckBox() : _checked(false), _image(NULL)
- {
- }
- CheckBox::~CheckBox()
- {
- }
- CheckBox* CheckBox::create(const char* id, Theme::Style* style)
- {
- CheckBox* cb = new CheckBox();
- cb->_id = id ? id : "";
- cb->initialize("CheckBox", style, NULL);
- return cb;
- }
- Control* CheckBox::create(Theme::Style* style, Properties* properties)
- {
- CheckBox* cb = new CheckBox();
- cb->initialize("CheckBox", style, properties);
- return cb;
- }
- void CheckBox::initialize(const char* typeName, Theme::Style* style, Properties* properties)
- {
- Button::initialize(typeName, style, properties);
- if (properties)
- {
- _checked = properties->getBool("checked");
- }
- }
- const char* CheckBox::getTypeName() const
- {
- return "CheckBox";
- }
- bool CheckBox::isChecked()
- {
- return _checked;
- }
- void CheckBox::setChecked(bool checked)
- {
- if (_checked != checked)
- {
- _checked = checked;
- setDirty(DIRTY_STATE);
- notifyListeners(Control::Listener::VALUE_CHANGED);
- }
- }
- void CheckBox::addListener(Control::Listener* listener, int eventFlags)
- {
- if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED)
- {
- GP_ERROR("TEXT_CHANGED event is not applicable to CheckBox.");
- eventFlags &= ~Control::Listener::TEXT_CHANGED;
- }
- Control::addListener(listener, eventFlags);
- }
- bool CheckBox::keyEvent(Keyboard::KeyEvent evt, int key)
- {
- if (getState() == ACTIVE && evt == Keyboard::KEY_RELEASE && key == Keyboard::KEY_RETURN)
- {
- setChecked( !_checked );
- }
- return Button::keyEvent(evt, key);
- }
- void CheckBox::controlEvent(Control::Listener::EventType evt)
- {
- Button::controlEvent(evt);
- switch (evt)
- {
- case Control::Listener::CLICK:
- setChecked( !_checked );
- break;
- }
- }
- void CheckBox::updateState(State state)
- {
- Label::updateState(state);
- _image = getImage(_checked ? "checked" : "unchecked", state);
- }
- void CheckBox::updateBounds()
- {
- Label::updateBounds();
- Vector2 size;
- if (_checked)
- {
- const Rectangle& selectedRegion = getImageRegion("checked", NORMAL);
- size.set(selectedRegion.width, selectedRegion.height);
- }
- else
- {
- const Rectangle& unselectedRegion = getImageRegion("unchecked", NORMAL);
- size.set(unselectedRegion.width, unselectedRegion.height);
- }
- if (_autoSize & AUTO_SIZE_HEIGHT)
- {
- // Text-only width was already measured in Label::update - append image
- const Theme::Border& border = getBorder(NORMAL);
- const Theme::Border& padding = getPadding();
- setHeightInternal(std::max(_bounds.height, size.y + border.top + border.bottom + padding.top + padding.bottom));
- }
- if (_autoSize & AUTO_SIZE_WIDTH)
- {
- // Text-only width was already measured in Label::update - append image
- setWidthInternal(_bounds.height + 5 + _bounds.width);
- }
- }
- void CheckBox::updateAbsoluteBounds(const Vector2& offset)
- {
- Label::updateAbsoluteBounds(offset);
- _textBounds.x += _bounds.height + 5;
- }
- unsigned int CheckBox::drawImages(Form* form, const Rectangle& clip)
- {
- if (!_image)
- return 0;
- // Left, v-center.
- // TODO: Set an alignment for icons.
- const Rectangle& region = _image->getRegion();
- const Theme::UVs& uvs = _image->getUVs();
- Vector4 color = _image->getColor();
- color.w *= _opacity;
- Vector2 pos(_viewportBounds.x, _viewportBounds.y);
- SpriteBatch* batch = _style->getTheme()->getSpriteBatch();
- startBatch(form, batch);
- batch->draw(pos.x, pos.y, _viewportBounds.height, _viewportBounds.height, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds);
- finishBatch(form, batch);
- return 1;
- }
- }
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