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Animation.cpp
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 years ago |
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Animation.h
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 years ago |
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AnimationChannel.cpp
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 years ago |
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AnimationChannel.h
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 years ago |
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Animations.cpp
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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Animations.h
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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Base.cpp
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aa00bd27ae
Changed the encoder to prompt the user for the font size if it wasn't specified.
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13 years ago |
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Base.h
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aa00bd27ae
Changed the encoder to prompt the user for the font size if it wasn't specified.
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13 years ago |
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BoundingVolume.cpp
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d095cefffc
Fixed syntax and compile errors on Mac.
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14 years ago |
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BoundingVolume.h
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ed302ac4f5
Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes.
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14 years ago |
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Camera.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Camera.h
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95fc4e1599
Adds new files for PhysicsCollisionShape.h/.cpp
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13 years ago |
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Curve.cpp
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6027ec45db
Removed CurveRef.
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13 years ago |
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Curve.h
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6027ec45db
Removed CurveRef.
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13 years ago |
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Curve.inl
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6027ec45db
Removed CurveRef.
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13 years ago |
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DAEChannelTarget.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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DAEChannelTarget.h
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95fc4e1599
Adds new files for PhysicsCollisionShape.h/.cpp
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13 years ago |
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DAEOptimizer.cpp
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45f1871f49
gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer
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14 years ago |
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DAEOptimizer.h
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45f1871f49
gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer
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14 years ago |
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DAESceneEncoder.cpp
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4d7dd7870a
Updated latest gameplay-encoder and gameplay-luagen binaries for MacOSX
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13 years ago |
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DAESceneEncoder.h
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 years ago |
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DAEUtil.cpp
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 years ago |
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DAEUtil.h
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 years ago |
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Effect.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Effect.h
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95fc4e1599
Adds new files for PhysicsCollisionShape.h/.cpp
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13 years ago |
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EncoderArguments.cpp
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 years ago |
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EncoderArguments.h
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 years ago |
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FBXSceneEncoder.cpp
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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FBXSceneEncoder.h
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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FileIO.cpp
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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FileIO.h
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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Font.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Font.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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GPBDecoder.cpp
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5937b4ca30
Updated the encoder to add "-h" argument for heightmaps just like the existing argument "-heightmaps".
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13 years ago |
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GPBDecoder.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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GPBFile.cpp
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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GPBFile.h
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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Glyph.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Glyph.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Light.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Light.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Material.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Material.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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MaterialParameter.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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MaterialParameter.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Matrix.cpp
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d095cefffc
Fixed syntax and compile errors on Mac.
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14 years ago |
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Matrix.h
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d095cefffc
Fixed syntax and compile errors on Mac.
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14 years ago |
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Mesh.cpp
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bbf4b1f344
Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source.
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13 years ago |
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Mesh.h
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d97f98e1f4
Changed the encoder so that splitting transform animations works with computing the mesh bounds.
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14 years ago |
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MeshPart.cpp
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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14 years ago |
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MeshPart.h
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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14 years ago |
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MeshSkin.cpp
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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MeshSkin.h
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 years ago |
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MeshSubSet.cpp
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c4b4aac6fd
Merging with next
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14 years ago |
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MeshSubSet.h
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c4b4aac6fd
Merging with next
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14 years ago |
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Model.cpp
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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14 years ago |
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Model.h
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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14 years ago |
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Node.cpp
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fe7da340ea
Updated the encoder to use FBX SDK 2013.1
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13 years ago |
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Node.h
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 years ago |
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Object.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Object.h
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e6692ce27d
gameplay-encoder: Removed LightInstance and CameraInstance.
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14 years ago |
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Quaternion.cpp
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694bf6feae
Fixed Quaternion in the encoder.
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14 years ago |
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Quaternion.h
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 years ago |
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Quaternion.inl
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694bf6feae
Fixed Quaternion in the encoder.
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14 years ago |
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Reference.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Reference.h
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ee0185e184
Renamed the guard macro in Reference.h (in the encoder)
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13 years ago |
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ReferenceTable.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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ReferenceTable.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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Scene.cpp
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cd13d03178
Fixed the encoder so that it can read DAE_FBX files from Maya.
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13 years ago |
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Scene.h
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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StringUtil.cpp
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fe7da340ea
Updated the encoder to use FBX SDK 2013.1
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13 years ago |
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StringUtil.h
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fe7da340ea
Updated the encoder to use FBX SDK 2013.1
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13 years ago |
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TTFFontEncoder.cpp
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aa00bd27ae
Changed the encoder to prompt the user for the font size if it wasn't specified.
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13 years ago |
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TTFFontEncoder.h
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aa00bd27ae
Changed the encoder to prompt the user for the font size if it wasn't specified.
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13 years ago |
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Transform.cpp
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 years ago |
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Transform.h
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 years ago |
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Vector2.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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Vector2.h
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 years ago |
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Vector2.inl
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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14 years ago |
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Vector3.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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Vector3.h
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 years ago |
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Vector3.inl
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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14 years ago |
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Vector4.cpp
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
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Vector4.h
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 years ago |
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Vector4.inl
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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14 years ago |
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Vertex.cpp
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 years ago |
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Vertex.h
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 years ago |
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VertexElement.cpp
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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VertexElement.h
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
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main.cpp
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aa00bd27ae
Changed the encoder to prompt the user for the font size if it wasn't specified.
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13 years ago |