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- #ifndef LUA_CAMERA_H_
- #define LUA_CAMERA_H_
- namespace gameplay
- {
- // Lua bindings for Camera.
- int lua_Camera__gc(lua_State* state);
- int lua_Camera_addRef(lua_State* state);
- int lua_Camera_getAspectRatio(lua_State* state);
- int lua_Camera_getCameraType(lua_State* state);
- int lua_Camera_getFarPlane(lua_State* state);
- int lua_Camera_getFieldOfView(lua_State* state);
- int lua_Camera_getFrustum(lua_State* state);
- int lua_Camera_getInverseViewMatrix(lua_State* state);
- int lua_Camera_getInverseViewProjectionMatrix(lua_State* state);
- int lua_Camera_getNearPlane(lua_State* state);
- int lua_Camera_getNode(lua_State* state);
- int lua_Camera_getProjectionMatrix(lua_State* state);
- int lua_Camera_getRefCount(lua_State* state);
- int lua_Camera_getViewMatrix(lua_State* state);
- int lua_Camera_getViewProjectionMatrix(lua_State* state);
- int lua_Camera_getZoomX(lua_State* state);
- int lua_Camera_getZoomY(lua_State* state);
- int lua_Camera_pickRay(lua_State* state);
- int lua_Camera_project(lua_State* state);
- int lua_Camera_release(lua_State* state);
- int lua_Camera_resetProjectionMatrix(lua_State* state);
- int lua_Camera_setAspectRatio(lua_State* state);
- int lua_Camera_setFarPlane(lua_State* state);
- int lua_Camera_setFieldOfView(lua_State* state);
- int lua_Camera_setNearPlane(lua_State* state);
- int lua_Camera_setProjectionMatrix(lua_State* state);
- int lua_Camera_setZoomX(lua_State* state);
- int lua_Camera_setZoomY(lua_State* state);
- int lua_Camera_static_create(lua_State* state);
- int lua_Camera_static_createOrthographic(lua_State* state);
- int lua_Camera_static_createPerspective(lua_State* state);
- int lua_Camera_unproject(lua_State* state);
- void luaRegister_Camera();
- }
- #endif
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