lua_Joint.h 6.9 KB

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  1. #ifndef LUA_JOINT_H_
  2. #define LUA_JOINT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Joint.
  6. int lua_Joint__gc(lua_State* state);
  7. int lua_Joint_addAdvertisedDescendant(lua_State* state);
  8. int lua_Joint_addChild(lua_State* state);
  9. int lua_Joint_addListener(lua_State* state);
  10. int lua_Joint_addRef(lua_State* state);
  11. int lua_Joint_addScriptCallback(lua_State* state);
  12. int lua_Joint_clone(lua_State* state);
  13. int lua_Joint_createAnimation(lua_State* state);
  14. int lua_Joint_createAnimationFromBy(lua_State* state);
  15. int lua_Joint_createAnimationFromTo(lua_State* state);
  16. int lua_Joint_destroyAnimation(lua_State* state);
  17. int lua_Joint_findNode(lua_State* state);
  18. int lua_Joint_getActiveCameraTranslationView(lua_State* state);
  19. int lua_Joint_getActiveCameraTranslationWorld(lua_State* state);
  20. int lua_Joint_getAdvertisedDescendant(lua_State* state);
  21. int lua_Joint_getAgent(lua_State* state);
  22. int lua_Joint_getAnimation(lua_State* state);
  23. int lua_Joint_getAnimationPropertyComponentCount(lua_State* state);
  24. int lua_Joint_getAnimationPropertyValue(lua_State* state);
  25. int lua_Joint_getAudioSource(lua_State* state);
  26. int lua_Joint_getBackVector(lua_State* state);
  27. int lua_Joint_getBoundingSphere(lua_State* state);
  28. int lua_Joint_getCamera(lua_State* state);
  29. int lua_Joint_getChildCount(lua_State* state);
  30. int lua_Joint_getCollisionObject(lua_State* state);
  31. int lua_Joint_getDownVector(lua_State* state);
  32. int lua_Joint_getFirstChild(lua_State* state);
  33. int lua_Joint_getForm(lua_State* state);
  34. int lua_Joint_getForwardVector(lua_State* state);
  35. int lua_Joint_getForwardVectorView(lua_State* state);
  36. int lua_Joint_getForwardVectorWorld(lua_State* state);
  37. int lua_Joint_getId(lua_State* state);
  38. int lua_Joint_getInverseBindPose(lua_State* state);
  39. int lua_Joint_getInverseTransposeWorldMatrix(lua_State* state);
  40. int lua_Joint_getInverseTransposeWorldViewMatrix(lua_State* state);
  41. int lua_Joint_getInverseViewMatrix(lua_State* state);
  42. int lua_Joint_getInverseViewProjectionMatrix(lua_State* state);
  43. int lua_Joint_getLeftVector(lua_State* state);
  44. int lua_Joint_getLight(lua_State* state);
  45. int lua_Joint_getMatrix(lua_State* state);
  46. int lua_Joint_getModel(lua_State* state);
  47. int lua_Joint_getNextSibling(lua_State* state);
  48. int lua_Joint_getNumAdvertisedDescendants(lua_State* state);
  49. int lua_Joint_getParent(lua_State* state);
  50. int lua_Joint_getParticleEmitter(lua_State* state);
  51. int lua_Joint_getPreviousSibling(lua_State* state);
  52. int lua_Joint_getProjectionMatrix(lua_State* state);
  53. int lua_Joint_getRefCount(lua_State* state);
  54. int lua_Joint_getRightVector(lua_State* state);
  55. int lua_Joint_getRightVectorWorld(lua_State* state);
  56. int lua_Joint_getRootNode(lua_State* state);
  57. int lua_Joint_getRotation(lua_State* state);
  58. int lua_Joint_getScale(lua_State* state);
  59. int lua_Joint_getScaleX(lua_State* state);
  60. int lua_Joint_getScaleY(lua_State* state);
  61. int lua_Joint_getScaleZ(lua_State* state);
  62. int lua_Joint_getScene(lua_State* state);
  63. int lua_Joint_getTag(lua_State* state);
  64. int lua_Joint_getTerrain(lua_State* state);
  65. int lua_Joint_getTranslation(lua_State* state);
  66. int lua_Joint_getTranslationView(lua_State* state);
  67. int lua_Joint_getTranslationWorld(lua_State* state);
  68. int lua_Joint_getTranslationX(lua_State* state);
  69. int lua_Joint_getTranslationY(lua_State* state);
  70. int lua_Joint_getTranslationZ(lua_State* state);
  71. int lua_Joint_getType(lua_State* state);
  72. int lua_Joint_getUpVector(lua_State* state);
  73. int lua_Joint_getUpVectorWorld(lua_State* state);
  74. int lua_Joint_getViewMatrix(lua_State* state);
  75. int lua_Joint_getViewProjectionMatrix(lua_State* state);
  76. int lua_Joint_getWorldMatrix(lua_State* state);
  77. int lua_Joint_getWorldViewMatrix(lua_State* state);
  78. int lua_Joint_getWorldViewProjectionMatrix(lua_State* state);
  79. int lua_Joint_hasTag(lua_State* state);
  80. int lua_Joint_isStatic(lua_State* state);
  81. int lua_Joint_release(lua_State* state);
  82. int lua_Joint_removeAllChildren(lua_State* state);
  83. int lua_Joint_removeChild(lua_State* state);
  84. int lua_Joint_removeListener(lua_State* state);
  85. int lua_Joint_removeScriptCallback(lua_State* state);
  86. int lua_Joint_rotate(lua_State* state);
  87. int lua_Joint_rotateX(lua_State* state);
  88. int lua_Joint_rotateY(lua_State* state);
  89. int lua_Joint_rotateZ(lua_State* state);
  90. int lua_Joint_scale(lua_State* state);
  91. int lua_Joint_scaleX(lua_State* state);
  92. int lua_Joint_scaleY(lua_State* state);
  93. int lua_Joint_scaleZ(lua_State* state);
  94. int lua_Joint_set(lua_State* state);
  95. int lua_Joint_setAgent(lua_State* state);
  96. int lua_Joint_setAnimationPropertyValue(lua_State* state);
  97. int lua_Joint_setAudioSource(lua_State* state);
  98. int lua_Joint_setCamera(lua_State* state);
  99. int lua_Joint_setCollisionObject(lua_State* state);
  100. int lua_Joint_setForm(lua_State* state);
  101. int lua_Joint_setId(lua_State* state);
  102. int lua_Joint_setIdentity(lua_State* state);
  103. int lua_Joint_setLight(lua_State* state);
  104. int lua_Joint_setModel(lua_State* state);
  105. int lua_Joint_setParticleEmitter(lua_State* state);
  106. int lua_Joint_setRotation(lua_State* state);
  107. int lua_Joint_setScale(lua_State* state);
  108. int lua_Joint_setScaleX(lua_State* state);
  109. int lua_Joint_setScaleY(lua_State* state);
  110. int lua_Joint_setScaleZ(lua_State* state);
  111. int lua_Joint_setTag(lua_State* state);
  112. int lua_Joint_setTerrain(lua_State* state);
  113. int lua_Joint_setTranslation(lua_State* state);
  114. int lua_Joint_setTranslationX(lua_State* state);
  115. int lua_Joint_setTranslationY(lua_State* state);
  116. int lua_Joint_setTranslationZ(lua_State* state);
  117. int lua_Joint_static_ANIMATE_ROTATE(lua_State* state);
  118. int lua_Joint_static_ANIMATE_ROTATE_TRANSLATE(lua_State* state);
  119. int lua_Joint_static_ANIMATE_SCALE(lua_State* state);
  120. int lua_Joint_static_ANIMATE_SCALE_ROTATE(lua_State* state);
  121. int lua_Joint_static_ANIMATE_SCALE_ROTATE_TRANSLATE(lua_State* state);
  122. int lua_Joint_static_ANIMATE_SCALE_TRANSLATE(lua_State* state);
  123. int lua_Joint_static_ANIMATE_SCALE_UNIT(lua_State* state);
  124. int lua_Joint_static_ANIMATE_SCALE_X(lua_State* state);
  125. int lua_Joint_static_ANIMATE_SCALE_Y(lua_State* state);
  126. int lua_Joint_static_ANIMATE_SCALE_Z(lua_State* state);
  127. int lua_Joint_static_ANIMATE_TRANSLATE(lua_State* state);
  128. int lua_Joint_static_ANIMATE_TRANSLATE_X(lua_State* state);
  129. int lua_Joint_static_ANIMATE_TRANSLATE_Y(lua_State* state);
  130. int lua_Joint_static_ANIMATE_TRANSLATE_Z(lua_State* state);
  131. int lua_Joint_static_isTransformChangedSuspended(lua_State* state);
  132. int lua_Joint_static_resumeTransformChanged(lua_State* state);
  133. int lua_Joint_static_suspendTransformChanged(lua_State* state);
  134. int lua_Joint_transformPoint(lua_State* state);
  135. int lua_Joint_transformVector(lua_State* state);
  136. int lua_Joint_translate(lua_State* state);
  137. int lua_Joint_translateForward(lua_State* state);
  138. int lua_Joint_translateLeft(lua_State* state);
  139. int lua_Joint_translateSmooth(lua_State* state);
  140. int lua_Joint_translateUp(lua_State* state);
  141. int lua_Joint_translateX(lua_State* state);
  142. int lua_Joint_translateY(lua_State* state);
  143. int lua_Joint_translateZ(lua_State* state);
  144. void luaRegister_Joint();
  145. }
  146. #endif