lua_MeshIndexFormat.h 337 B

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  1. #ifndef LUA_MESHINDEXFORMAT_H_
  2. #define LUA_MESHINDEXFORMAT_H_
  3. #include "Mesh.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Mesh::IndexFormat.
  7. Mesh::IndexFormat lua_enumFromString_MeshIndexFormat(const char* s);
  8. const char* lua_stringFromEnum_MeshIndexFormat(Mesh::IndexFormat e);
  9. }
  10. #endif