- #ifndef LUA_MESHINDEXFORMAT_H_
- #define LUA_MESHINDEXFORMAT_H_
- #include "Mesh.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Mesh::IndexFormat.
- Mesh::IndexFormat lua_enumFromString_MeshIndexFormat(const char* s);
- const char* lua_stringFromEnum_MeshIndexFormat(Mesh::IndexFormat e);
- }
- #endif
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