lua_PhysicsCollisionObjectCollisionPair.h 547 B

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  1. #ifndef LUA_PHYSICSCOLLISIONOBJECTCOLLISIONPAIR_H_
  2. #define LUA_PHYSICSCOLLISIONOBJECTCOLLISIONPAIR_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsCollisionObject::CollisionPair.
  6. int lua_PhysicsCollisionObjectCollisionPair__gc(lua_State* state);
  7. int lua_PhysicsCollisionObjectCollisionPair__init(lua_State* state);
  8. int lua_PhysicsCollisionObjectCollisionPair_objectA(lua_State* state);
  9. int lua_PhysicsCollisionObjectCollisionPair_objectB(lua_State* state);
  10. void luaRegister_PhysicsCollisionObjectCollisionPair();
  11. }
  12. #endif