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- #ifndef LUA_PHYSICSCOLLISIONOBJECTCOLLISIONPAIR_H_
- #define LUA_PHYSICSCOLLISIONOBJECTCOLLISIONPAIR_H_
- namespace gameplay
- {
- // Lua bindings for PhysicsCollisionObject::CollisionPair.
- int lua_PhysicsCollisionObjectCollisionPair__gc(lua_State* state);
- int lua_PhysicsCollisionObjectCollisionPair__init(lua_State* state);
- int lua_PhysicsCollisionObjectCollisionPair_objectA(lua_State* state);
- int lua_PhysicsCollisionObjectCollisionPair_objectB(lua_State* state);
- void luaRegister_PhysicsCollisionObjectCollisionPair();
- }
- #endif
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