lua_PhysicsConstraint.h 653 B

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  1. #ifndef LUA_PHYSICSCONSTRAINT_H_
  2. #define LUA_PHYSICSCONSTRAINT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsConstraint.
  6. int lua_PhysicsConstraint_getBreakingImpulse(lua_State* state);
  7. int lua_PhysicsConstraint_isEnabled(lua_State* state);
  8. int lua_PhysicsConstraint_setBreakingImpulse(lua_State* state);
  9. int lua_PhysicsConstraint_setEnabled(lua_State* state);
  10. int lua_PhysicsConstraint_static_centerOfMassMidpoint(lua_State* state);
  11. int lua_PhysicsConstraint_static_getRotationOffset(lua_State* state);
  12. int lua_PhysicsConstraint_static_getTranslationOffset(lua_State* state);
  13. void luaRegister_PhysicsConstraint();
  14. }
  15. #endif