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- #include "Base.h"
- #include "lua_ControlAutoSize.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_ControlAutoSize_AUTO_SIZE_NONE = "AUTO_SIZE_NONE";
- static const char* luaEnumString_ControlAutoSize_AUTO_SIZE_WIDTH = "AUTO_SIZE_WIDTH";
- static const char* luaEnumString_ControlAutoSize_AUTO_SIZE_HEIGHT = "AUTO_SIZE_HEIGHT";
- static const char* luaEnumString_ControlAutoSize_AUTO_SIZE_BOTH = "AUTO_SIZE_BOTH";
- Control::AutoSize lua_enumFromString_ControlAutoSize(const char* s)
- {
- if (strcmp(s, luaEnumString_ControlAutoSize_AUTO_SIZE_NONE) == 0)
- return Control::AUTO_SIZE_NONE;
- if (strcmp(s, luaEnumString_ControlAutoSize_AUTO_SIZE_WIDTH) == 0)
- return Control::AUTO_SIZE_WIDTH;
- if (strcmp(s, luaEnumString_ControlAutoSize_AUTO_SIZE_HEIGHT) == 0)
- return Control::AUTO_SIZE_HEIGHT;
- if (strcmp(s, luaEnumString_ControlAutoSize_AUTO_SIZE_BOTH) == 0)
- return Control::AUTO_SIZE_BOTH;
- return Control::AUTO_SIZE_NONE;
- }
- const char* lua_stringFromEnum_ControlAutoSize(Control::AutoSize e)
- {
- if (e == Control::AUTO_SIZE_NONE)
- return luaEnumString_ControlAutoSize_AUTO_SIZE_NONE;
- if (e == Control::AUTO_SIZE_WIDTH)
- return luaEnumString_ControlAutoSize_AUTO_SIZE_WIDTH;
- if (e == Control::AUTO_SIZE_HEIGHT)
- return luaEnumString_ControlAutoSize_AUTO_SIZE_HEIGHT;
- if (e == Control::AUTO_SIZE_BOTH)
- return luaEnumString_ControlAutoSize_AUTO_SIZE_BOTH;
- return enumStringEmpty;
- }
- }
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