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- #include "Base.h"
- #include "ScriptController.h"
- #include "AnimationValue.h"
- #include "lua_AnimationValue.h"
- #include "lua_Global.h"
- namespace gameplay
- {
- void luaRegister_AnimationValue()
- {
- ScriptController* sc = ScriptController::getInstance();
- const luaL_Reg lua_members[] =
- {
- {"getFloat", lua_AnimationValue_getFloat},
- {"setFloat", lua_AnimationValue_setFloat},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- sc->registerClass("AnimationValue", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static AnimationValue* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "AnimationValue");
- luaL_argcheck(state, userdata != NULL, 1, "'AnimationValue' expected.");
- return (AnimationValue*)((ScriptController::LuaObject*)userdata)->instance;
- }
- int lua_AnimationValue_getFloat(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- AnimationValue* instance = getInstance(state);
- float result = instance->getFloat(param1);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float* param1 = ScriptController::getInstance()->getFloatPointer(2);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3);
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- AnimationValue* instance = getInstance(state);
- instance->getFloat(param1, param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AnimationValue_setFloat(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- AnimationValue* instance = getInstance(state);
- instance->setFloat(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float* param1 = ScriptController::getInstance()->getFloatPointer(2);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3);
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- AnimationValue* instance = getInstance(state);
- instance->setFloat(param1, param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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