lua_Font.h 803 B

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  1. #ifndef LUA_FONT_H_
  2. #define LUA_FONT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Font.
  6. int lua_Font__gc(lua_State* state);
  7. int lua_Font_addRef(lua_State* state);
  8. int lua_Font_begin(lua_State* state);
  9. int lua_Font_createText(lua_State* state);
  10. int lua_Font_drawText(lua_State* state);
  11. int lua_Font_finish(lua_State* state);
  12. int lua_Font_getIndexAtLocation(lua_State* state);
  13. int lua_Font_getLocationAtIndex(lua_State* state);
  14. int lua_Font_getRefCount(lua_State* state);
  15. int lua_Font_getSize(lua_State* state);
  16. int lua_Font_getSpriteBatch(lua_State* state);
  17. int lua_Font_measureText(lua_State* state);
  18. int lua_Font_release(lua_State* state);
  19. int lua_Font_static_create(lua_State* state);
  20. int lua_Font_static_getJustify(lua_State* state);
  21. void luaRegister_Font();
  22. }
  23. #endif