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- #ifndef LUA_FONT_H_
- #define LUA_FONT_H_
- namespace gameplay
- {
- // Lua bindings for Font.
- int lua_Font__gc(lua_State* state);
- int lua_Font_addRef(lua_State* state);
- int lua_Font_begin(lua_State* state);
- int lua_Font_createText(lua_State* state);
- int lua_Font_drawText(lua_State* state);
- int lua_Font_finish(lua_State* state);
- int lua_Font_getIndexAtLocation(lua_State* state);
- int lua_Font_getLocationAtIndex(lua_State* state);
- int lua_Font_getRefCount(lua_State* state);
- int lua_Font_getSize(lua_State* state);
- int lua_Font_getSpriteBatch(lua_State* state);
- int lua_Font_measureText(lua_State* state);
- int lua_Font_release(lua_State* state);
- int lua_Font_static_create(lua_State* state);
- int lua_Font_static_getJustify(lua_State* state);
- void luaRegister_Font();
- }
- #endif
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