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- #ifndef TRANSFORM_H_
- #define TRANSFORM_H_
- namespace gameplay
- {
- class Transform
- {
- public:
- enum TransformProperties
- {
- /**
- * Scale animation property. Data=sx,sy,sz
- */
- ANIMATE_SCALE = 1,
- ANIMATE_SCALE_X = 2,
- ANIMATE_SCALE_Y = 3,
- ANIMATE_SCALE_Z = 4,
- ANIMATE_SCALE_XY = 5,
- ANIMATE_SCALE_XZ = 6,
- ANIMATE_SCALE_YZ = 7,
- /**
- * Rotation animation property. Data=qx,qy,qz,qw (as quaternion).
- */
- ANIMATE_ROTATE = 8,
- /**
- * Translation animation property. Data=tx,ty,tz
- */
- ANIMATE_TRANSLATE = 9,
- ANIMATE_TRANSLATE_X = 10,
- ANIMATE_TRANSLATE_Y = 11,
- ANIMATE_TRANSLATE_Z = 12,
- ANIMATE_TRANSLATE_XY = 13,
- ANIMATE_TRANSLATE_XZ = 14,
- ANIMATE_TRANSLATE_YZ = 15,
- /**
- * Rotation + Translation animation property(Rigid Body). Data=qx,qy,qz,qw,tx,ty,tz
- */
- ANIMATE_ROTATE_TRANSLATE = 16,
- /**
- * Scale, Rotation + Translation animation property. Data=sx,sy,sz,qx,qy,qz,qw,tx,ty,tz
- */
- ANIMATE_SCALE_ROTATE_TRANSLATE = 17,
- ANIMATE_ROTATE_X = 18,
- ANIMATE_ROTATE_Y = 19,
- ANIMATE_ROTATE_Z = 20
- };
- /**
- * Returns the string representation of the given TransformProperty.
- */
- static const char* getPropertyString(unsigned int prop);
- /**
- * Returns the number of floats for the given property or zero if not a valid property.
- */
- static unsigned int getPropertySize(unsigned int prop);
- };
- }
- #endif
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