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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_RenderStateStateBlock.h"
- #include "Base.h"
- #include "Game.h"
- #include "Node.h"
- #include "Pass.h"
- #include "Ref.h"
- #include "RenderState.h"
- #include "Scene.h"
- #include "Technique.h"
- #include "lua_RenderStateAutoBinding.h"
- #include "lua_RenderStateBlend.h"
- #include "lua_RenderStateCullFaceSide.h"
- #include "lua_RenderStateDepthFunction.h"
- #include "lua_RenderStateStencilFunction.h"
- #include "lua_RenderStateStencilOperation.h"
- namespace gameplay
- {
- void luaRegister_RenderStateStateBlock()
- {
- const luaL_Reg lua_members[] =
- {
- {"addRef", lua_RenderStateStateBlock_addRef},
- {"bind", lua_RenderStateStateBlock_bind},
- {"getRefCount", lua_RenderStateStateBlock_getRefCount},
- {"release", lua_RenderStateStateBlock_release},
- {"setBlend", lua_RenderStateStateBlock_setBlend},
- {"setBlendDst", lua_RenderStateStateBlock_setBlendDst},
- {"setBlendSrc", lua_RenderStateStateBlock_setBlendSrc},
- {"setCullFace", lua_RenderStateStateBlock_setCullFace},
- {"setCullFaceSide", lua_RenderStateStateBlock_setCullFaceSide},
- {"setDepthFunction", lua_RenderStateStateBlock_setDepthFunction},
- {"setDepthTest", lua_RenderStateStateBlock_setDepthTest},
- {"setDepthWrite", lua_RenderStateStateBlock_setDepthWrite},
- {"setState", lua_RenderStateStateBlock_setState},
- {"setStencilFunction", lua_RenderStateStateBlock_setStencilFunction},
- {"setStencilOperation", lua_RenderStateStateBlock_setStencilOperation},
- {"setStencilTest", lua_RenderStateStateBlock_setStencilTest},
- {"setStencilWrite", lua_RenderStateStateBlock_setStencilWrite},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"create", lua_RenderStateStateBlock_static_create},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- scopePath.push_back("RenderState");
- gameplay::ScriptUtil::registerClass("RenderStateStateBlock", lua_members, NULL, lua_RenderStateStateBlock__gc, lua_statics, scopePath);
- }
- static RenderState::StateBlock* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "RenderStateStateBlock");
- luaL_argcheck(state, userdata != NULL, 1, "'RenderStateStateBlock' expected.");
- return (RenderState::StateBlock*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_RenderStateStateBlock__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "RenderStateStateBlock");
- luaL_argcheck(state, userdata != NULL, 1, "'RenderStateStateBlock' expected.");
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- RenderState::StateBlock* instance = (RenderState::StateBlock*)object->instance;
- SAFE_RELEASE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_addRef(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- RenderState::StateBlock* instance = getInstance(state);
- instance->addRef();
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_addRef - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_bind(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- RenderState::StateBlock* instance = getInstance(state);
- instance->bind();
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_bind - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_getRefCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- RenderState::StateBlock* instance = getInstance(state);
- unsigned int result = instance->getRefCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_getRefCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_release(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- RenderState::StateBlock* instance = getInstance(state);
- instance->release();
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_release - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setBlend(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);
- RenderState::StateBlock* instance = getInstance(state);
- instance->setBlend(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setBlend - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setBlendDst(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- RenderState::Blend param1 = (RenderState::Blend)lua_enumFromString_RenderStateBlend(luaL_checkstring(state, 2));
- RenderState::StateBlock* instance = getInstance(state);
- instance->setBlendDst(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setBlendDst - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setBlendSrc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- RenderState::Blend param1 = (RenderState::Blend)lua_enumFromString_RenderStateBlend(luaL_checkstring(state, 2));
- RenderState::StateBlock* instance = getInstance(state);
- instance->setBlendSrc(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setBlendSrc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setCullFace(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);
- RenderState::StateBlock* instance = getInstance(state);
- instance->setCullFace(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setCullFace - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setCullFaceSide(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- RenderState::CullFaceSide param1 = (RenderState::CullFaceSide)lua_enumFromString_RenderStateCullFaceSide(luaL_checkstring(state, 2));
- RenderState::StateBlock* instance = getInstance(state);
- instance->setCullFaceSide(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setCullFaceSide - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setDepthFunction(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- RenderState::DepthFunction param1 = (RenderState::DepthFunction)lua_enumFromString_RenderStateDepthFunction(luaL_checkstring(state, 2));
- RenderState::StateBlock* instance = getInstance(state);
- instance->setDepthFunction(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setDepthFunction - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setDepthTest(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);
- RenderState::StateBlock* instance = getInstance(state);
- instance->setDepthTest(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setDepthTest - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setDepthWrite(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);
- RenderState::StateBlock* instance = getInstance(state);
- instance->setDepthWrite(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setDepthWrite - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setState(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- const char* param2 = gameplay::ScriptUtil::getString(3, false);
- RenderState::StateBlock* instance = getInstance(state);
- instance->setState(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setState - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setStencilFunction(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- RenderState::StencilFunction param1 = (RenderState::StencilFunction)lua_enumFromString_RenderStateStencilFunction(luaL_checkstring(state, 2));
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- RenderState::StateBlock* instance = getInstance(state);
- instance->setStencilFunction(param1, param2, param3);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setStencilFunction - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setStencilOperation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TSTRING || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- RenderState::StencilOperation param1 = (RenderState::StencilOperation)lua_enumFromString_RenderStateStencilOperation(luaL_checkstring(state, 2));
- // Get parameter 2 off the stack.
- RenderState::StencilOperation param2 = (RenderState::StencilOperation)lua_enumFromString_RenderStateStencilOperation(luaL_checkstring(state, 3));
- // Get parameter 3 off the stack.
- RenderState::StencilOperation param3 = (RenderState::StencilOperation)lua_enumFromString_RenderStateStencilOperation(luaL_checkstring(state, 4));
- RenderState::StateBlock* instance = getInstance(state);
- instance->setStencilOperation(param1, param2, param3);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setStencilOperation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setStencilTest(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);
- RenderState::StateBlock* instance = getInstance(state);
- instance->setStencilTest(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setStencilTest - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_setStencilWrite(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- RenderState::StateBlock* instance = getInstance(state);
- instance->setStencilWrite(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_RenderStateStateBlock_setStencilWrite - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_RenderStateStateBlock_static_create(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)RenderState::StateBlock::create();
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "RenderStateStateBlock");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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