lua_RenderStateStencilFunction.h 406 B

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  1. #ifndef LUA_RENDERSTATESTENCILFUNCTION_H_
  2. #define LUA_RENDERSTATESTENCILFUNCTION_H_
  3. #include "RenderState.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for RenderState::StencilFunction.
  7. RenderState::StencilFunction lua_enumFromString_RenderStateStencilFunction(const char* s);
  8. const char* lua_stringFromEnum_RenderStateStencilFunction(RenderState::StencilFunction e);
  9. }
  10. #endif