- #ifndef LUA_RENDERSTATESTENCILFUNCTION_H_
- #define LUA_RENDERSTATESTENCILFUNCTION_H_
- #include "RenderState.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for RenderState::StencilFunction.
- RenderState::StencilFunction lua_enumFromString_RenderStateStencilFunction(const char* s);
- const char* lua_stringFromEnum_RenderStateStencilFunction(RenderState::StencilFunction e);
- }
- #endif
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