lua_FlowLayout.h 397 B

123456789101112131415161718
  1. #ifndef LUA_FLOWLAYOUT_H_
  2. #define LUA_FLOWLAYOUT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for FlowLayout.
  6. int lua_FlowLayout__gc(lua_State* state);
  7. int lua_FlowLayout_addRef(lua_State* state);
  8. int lua_FlowLayout_getRefCount(lua_State* state);
  9. int lua_FlowLayout_getType(lua_State* state);
  10. int lua_FlowLayout_release(lua_State* state);
  11. void luaRegister_FlowLayout();
  12. }
  13. #endif